mirror of
https://github.com/RGBCube/serenity
synced 2025-07-26 05:57:44 +00:00
Games: Use default constructors/destructors
https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#cother-other-default-operation-rules "The compiler is more likely to get the default semantics right and you cannot implement these functions better than the compiler."
This commit is contained in:
parent
9521f71944
commit
27c30ca063
26 changed files with 41 additions and 82 deletions
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
* Copyright (c) 2020, the SerenityOS developers.
|
||||
* Copyright (c) 2020-2022, the SerenityOS developers.
|
||||
*
|
||||
* SPDX-License-Identifier: BSD-2-Clause
|
||||
*/
|
||||
|
@ -20,10 +20,6 @@ LevelSelectDialog::LevelSelectDialog(Window* parent_window)
|
|||
build();
|
||||
}
|
||||
|
||||
LevelSelectDialog::~LevelSelectDialog()
|
||||
{
|
||||
}
|
||||
|
||||
int LevelSelectDialog::show(int& board_number, Window* parent_window)
|
||||
{
|
||||
auto box = LevelSelectDialog::construct(parent_window);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue