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Games: Use default constructors/destructors
https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#cother-other-default-operation-rules "The compiler is more likely to get the default semantics right and you cannot implement these functions better than the compiler."
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9521f71944
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26 changed files with 41 additions and 82 deletions
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/*
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* Copyright (c) 2021, Andres Crucitti <dasc495@gmail.com>
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* Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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@ -14,10 +15,6 @@ Board::Board(size_t rows, size_t columns)
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resize(rows, columns);
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}
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Board::~Board()
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{
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}
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void Board::run_generation()
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{
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m_stalled = true;
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/*
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* Copyright (c) 2021, Andres Crucitti <dasc495@gmail.com>
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* Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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class Board {
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public:
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Board(size_t rows, size_t columns);
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~Board();
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~Board() = default;
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size_t columns() const { return m_columns; }
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size_t rows() const { return m_rows; }
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/*
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* Copyright (c) 2021, Ryan Wilson <ryan@rdwilson.xyz>
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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@ -16,10 +17,6 @@ Pattern::Pattern(Vector<String> pattern)
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m_pattern = move(pattern);
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}
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Pattern::~Pattern()
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{
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}
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void Pattern::set_action(GUI::Action* action)
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{
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m_action = action;
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/*
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* Copyright (c) 2021, Ryan Wilson <ryan@rdwilson.xyz>
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibGUI/Event.h>
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#include <LibGUI/Forward.h>
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class Pattern {
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class Pattern final {
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public:
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Pattern(Vector<String>);
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virtual ~Pattern();
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Vector<String> pattern() { return m_pattern; };
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GUI::Action* action() { return m_action; }
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void set_action(GUI::Action*);
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