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Games: Use default constructors/destructors
https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#cother-other-default-operation-rules "The compiler is more likely to get the default semantics right and you cannot implement these functions better than the compiler."
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26 changed files with 41 additions and 82 deletions
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@ -1,5 +1,6 @@
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/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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@ -19,8 +20,8 @@ class Square {
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AK_MAKE_NONCOPYABLE(Square);
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public:
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Square();
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~Square();
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Square() = default;
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~Square() = default;
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Field* field { nullptr };
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bool is_swept { false };
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@ -43,7 +44,7 @@ class Field final : public GUI::Frame {
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friend class SquareLabel;
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public:
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virtual ~Field() override;
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virtual ~Field() override = default;
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enum class Difficulty {
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Beginner,
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