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AK: Rename the common integer typedefs to make it obvious what they are.

These types can be picked up by including <AK/Types.h>:

* u8, u16, u32, u64 (unsigned)
* i8, i16, i32, i64 (signed)
This commit is contained in:
Andreas Kling 2019-07-03 21:17:35 +02:00
parent c4c4bbc5ba
commit 27f699ef0c
208 changed files with 1603 additions and 1621 deletions

View file

@ -15,8 +15,8 @@ public:
// ^CharacterDevice
virtual bool can_read(FileDescription&) const override;
virtual ssize_t read(FileDescription&, byte*, ssize_t) override;
virtual ssize_t write(FileDescription&, const byte*, ssize_t) override;
virtual ssize_t read(FileDescription&, u8*, ssize_t) override;
virtual ssize_t write(FileDescription&, const u8*, ssize_t) override;
virtual bool can_write(FileDescription&) const override { return true; }
private:
@ -29,15 +29,15 @@ private:
void initialize();
void prepare_for_input();
void prepare_for_output();
void mouse_write(byte);
byte mouse_read();
void wait_then_write(byte port, byte data);
byte wait_then_read(byte port);
void mouse_write(u8);
u8 mouse_read();
void wait_then_write(u8 port, u8 data);
u8 wait_then_read(u8 port);
void parse_data_packet();
void expect_ack();
CircularQueue<MousePacket, 100> m_queue;
byte m_data_state { 0 };
byte m_data[4];
u8 m_data_state { 0 };
u8 m_data[4];
bool m_has_wheel { false };
};