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AK: Rename the common integer typedefs to make it obvious what they are.
These types can be picked up by including <AK/Types.h>: * u8, u16, u32, u64 (unsigned) * i8, i16, i32, i64 (signed)
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208 changed files with 1603 additions and 1621 deletions
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@ -15,8 +15,8 @@ public:
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// ^CharacterDevice
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virtual bool can_read(FileDescription&) const override;
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virtual ssize_t read(FileDescription&, byte*, ssize_t) override;
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virtual ssize_t write(FileDescription&, const byte*, ssize_t) override;
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virtual ssize_t read(FileDescription&, u8*, ssize_t) override;
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virtual ssize_t write(FileDescription&, const u8*, ssize_t) override;
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virtual bool can_write(FileDescription&) const override { return true; }
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private:
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@ -29,15 +29,15 @@ private:
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void initialize();
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void prepare_for_input();
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void prepare_for_output();
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void mouse_write(byte);
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byte mouse_read();
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void wait_then_write(byte port, byte data);
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byte wait_then_read(byte port);
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void mouse_write(u8);
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u8 mouse_read();
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void wait_then_write(u8 port, u8 data);
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u8 wait_then_read(u8 port);
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void parse_data_packet();
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void expect_ack();
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CircularQueue<MousePacket, 100> m_queue;
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byte m_data_state { 0 };
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byte m_data[4];
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u8 m_data_state { 0 };
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u8 m_data[4];
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bool m_has_wheel { false };
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};
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