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AK: Rename the common integer typedefs to make it obvious what they are.

These types can be picked up by including <AK/Types.h>:

* u8, u16, u32, u64 (unsigned)
* i8, i16, i32, i64 (signed)
This commit is contained in:
Andreas Kling 2019-07-03 21:17:35 +02:00
parent c4c4bbc5ba
commit 27f699ef0c
208 changed files with 1603 additions and 1621 deletions

View file

@ -17,21 +17,21 @@ public:
State state() const { return m_state; }
void set_state(State state) { m_state = state; }
void set_ack_number(dword n) { m_ack_number = n; }
void set_sequence_number(dword n) { m_sequence_number = n; }
dword ack_number() const { return m_ack_number; }
dword sequence_number() const { return m_sequence_number; }
void set_ack_number(u32 n) { m_ack_number = n; }
void set_sequence_number(u32 n) { m_sequence_number = n; }
u32 ack_number() const { return m_ack_number; }
u32 sequence_number() const { return m_sequence_number; }
void send_tcp_packet(word flags, const void* = nullptr, int = 0);
void send_tcp_packet(u16 flags, const void* = nullptr, int = 0);
static Lockable<HashMap<word, TCPSocket*>>& sockets_by_port();
static TCPSocketHandle from_port(word);
static Lockable<HashMap<u16, TCPSocket*>>& sockets_by_port();
static TCPSocketHandle from_port(u16);
private:
explicit TCPSocket(int protocol);
virtual const char* class_name() const override { return "TCPSocket"; }
static NetworkOrdered<word> compute_tcp_checksum(const IPv4Address& source, const IPv4Address& destination, const TCPPacket&, word payload_size);
static NetworkOrdered<u16> compute_tcp_checksum(const IPv4Address& source, const IPv4Address& destination, const TCPPacket&, u16 payload_size);
virtual int protocol_receive(const ByteBuffer&, void* buffer, size_t buffer_size, int flags) override;
virtual int protocol_send(const void*, int) override;
@ -40,8 +40,8 @@ private:
virtual bool protocol_is_disconnected() const override;
virtual KResult protocol_bind() override;
dword m_sequence_number { 0 };
dword m_ack_number { 0 };
u32 m_sequence_number { 0 };
u32 m_ack_number { 0 };
State m_state { State::Disconnected };
};