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LibJS: Handle existing Intl.Locale objects in CanonicalizeLocaleList
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2 changed files with 22 additions and 8 deletions
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@ -12,6 +12,7 @@
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#include <LibJS/Runtime/Array.h>
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#include <LibJS/Runtime/GlobalObject.h>
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#include <LibJS/Runtime/Intl/AbstractOperations.h>
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#include <LibJS/Runtime/Intl/Locale.h>
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#include <LibUnicode/Locale.h>
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namespace JS::Intl {
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@ -150,8 +151,7 @@ Vector<String> canonicalize_locale_list(GlobalObject& global_object, Value local
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Object* object = nullptr;
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// 3. If Type(locales) is String or Type(locales) is Object and locales has an [[InitializedLocale]] internal slot, then
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// FIXME: When we have an Intl.Locale object, handle it it here.
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if (locales.is_string()) {
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if (locales.is_string() || (locales.is_object() && is<Locale>(locales.as_object()))) {
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// a. Let O be CreateArrayFromList(« locales »).
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object = Array::create_from(global_object, { locales });
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}
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@ -195,14 +195,20 @@ Vector<String> canonicalize_locale_list(GlobalObject& global_object, Value local
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return {};
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}
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String tag;
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// iii. If Type(kValue) is Object and kValue has an [[InitializedLocale]] internal slot, then
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// 1. Let tag be kValue.[[Locale]].
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if (key_value.is_object() && is<Locale>(key_value.as_object())) {
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// 1. Let tag be kValue.[[Locale]].
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tag = static_cast<Locale const&>(key_value.as_object()).locale();
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}
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// iv. Else,
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// 1. Let tag be ? ToString(kValue).
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// FIXME: When we have an Intl.Locale object, handle it it here.
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auto tag = key_value.to_string(global_object);
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if (vm.exception())
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return {};
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else {
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// 1. Let tag be ? ToString(kValue).
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tag = key_value.to_string(global_object);
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if (vm.exception())
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return {};
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}
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// v. If IsStructurallyValidLanguageTag(tag) is false, throw a RangeError exception.
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auto locale_id = is_structurally_valid_language_tag(tag);
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