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Everywhere: Switch from EnableIf to requires

C++20 provides the `requires` clause which simplifies the ability to
limit overload resolution. Prefer it over `EnableIf`

With all uses of `EnableIf` being removed, also remove the
implementation so future devs are not tempted.
This commit is contained in:
Lenny Maiorani 2022-03-17 11:29:46 -06:00 committed by Brian Gianforcaro
parent 8f7219c6fa
commit 2844f7c333
9 changed files with 63 additions and 73 deletions

View file

@ -32,8 +32,9 @@ class WeakLink : public RefCounted<WeakLink> {
friend class WeakPtr;
public:
template<typename T, typename PtrTraits = RefPtrTraits<T>, typename EnableIf<IsBaseOf<RefCountedBase, T>>::Type* = nullptr>
template<typename T, typename PtrTraits = RefPtrTraits<T>>
RefPtr<T, PtrTraits> strong_ref() const
requires(IsBaseOf<RefCountedBase, T>)
{
RefPtr<T, PtrTraits> ref;