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LibGL+LibSoftGPU: Implement more of GL_LIGHT_MODEL_COLOR_CONTROL
This gets rid of a place where OpenGL was leaking into LibSoftGPU.
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5 changed files with 24 additions and 14 deletions
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@ -813,7 +813,7 @@ void Device::draw_primitives(PrimitiveType primitive_type, FloatMatrix4x4 const&
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}
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// FIXME: The spec allows for splitting the colors calculated here into multiple different colors (primary/secondary color). Investigate what this means.
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(void)m_lighting_model.single_color;
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(void)m_lighting_model.color_control;
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// FIXME: Two sided lighting should be implemented eventually (I believe this is where the normals are -ve and then lighting is calculated with the BACK material)
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(void)m_lighting_model.two_sided_lighting;
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