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LibGL+LibSoftGPU: Implement more of GL_LIGHT_MODEL_COLOR_CONTROL
This gets rid of a place where OpenGL was leaking into LibSoftGPU.
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5 changed files with 24 additions and 14 deletions
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@ -83,7 +83,7 @@ struct RasterizerOptions {
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struct LightModelParameters {
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FloatVector4 scene_ambient_color { 0.2f, 0.2f, 0.2f, 1.0f };
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bool viewer_at_infinity { false };
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unsigned int single_color { 0x81F9 }; // This is the value of `GL_SINGLE_COLOR`. Considering we definitely don't leak gl.h stuff into here, we fix it to the gl.h macro value.
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ColorControl color_control { ColorControl::SingleColor };
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bool two_sided_lighting { false };
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};
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