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WindowServer+LibGUI: Wait for the extra_data to arrive.
Since the sockets we use are non-blocking, just slap a select before the second call to read(). This fixes some flakiness seen under load. This should eventually work a bit differently, we could use recv() once it has MSG_WAITALL, and we should not let WindowServer handle all the client connections on the main thread. But for now, this works. Fixes #24.
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@ -341,6 +341,12 @@ bool GEventLoop::drain_messages_from_server()
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ByteBuffer extra_data;
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if (message.extra_size) {
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extra_data = ByteBuffer::create_uninitialized(message.extra_size);
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fd_set rfds;
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FD_ZERO(&rfds);
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FD_SET(s_event_fd, &rfds);
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struct timeval timeout { 1, 0 };
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int rc = select(s_event_fd + 1, &rfds, nullptr, nullptr, &timeout);
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ASSERT(rc == 1);
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int extra_nread = read(s_event_fd, extra_data.data(), extra_data.size());
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ASSERT(extra_nread == message.extra_size);
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}
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