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Games: Add ColorLines

This commit is contained in:
Oleg Kosenkov 2022-11-06 17:58:44 -05:00 committed by Sam Atkins
parent d987ddc0ee
commit 28bb3367cb
14 changed files with 1119 additions and 0 deletions

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/*
* Copyright (c) 2022, Oleg Kosenkov <oleg@kosenkov.ca>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGfx/Point.h>
class Marble final {
public:
using Point = Gfx::IntPoint;
using Color = u8;
static constexpr int number_of_colors { 6 };
static constexpr Color empty_cell = NumericLimits<Color>::max();
Marble() = default;
Marble(Point position, Color color)
: m_position { position }
, m_color { color }
{
}
bool operator==(Marble const& other) const = default;
[[nodiscard]] constexpr Point position() const { return m_position; }
[[nodiscard]] constexpr Color color() const { return m_color; }
private:
Point m_position {};
Color m_color {};
};
namespace AK {
template<>
struct Traits<Marble> : public GenericTraits<Marble> {
static unsigned hash(Marble const& marble)
{
return Traits<Marble::Point>::hash(marble.position());
}
};
}