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https://github.com/RGBCube/serenity
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Minesweeper: Make it possible to win the game. :^)
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parent
198a1a6877
commit
28cf9a41fe
3 changed files with 60 additions and 13 deletions
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@ -24,8 +24,9 @@ public:
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}
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};
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Field::Field(GWidget* parent)
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Field::Field(GButton& face_button, GWidget* parent)
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: GFrame(parent)
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, m_face_button(face_button)
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{
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set_frame_thickness(2);
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set_frame_shape(FrameShape::Container);
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@ -38,12 +39,30 @@ Field::Field(GWidget* parent)
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set_fill_with_background_color(true);
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set_background_color(Color::LightGray);
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reset();
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m_face_button.on_click = [this] (auto&) { reset(); };
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set_face(Face::Default);
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}
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Field::~Field()
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{
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}
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void Field::set_face(Face face)
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{
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switch (face) {
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case Face::Default:
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m_face_button.set_icon(GraphicsBitmap::load_from_file("/res/icons/minesweeper/face-default.png"));
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break;
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case Face::Good:
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m_face_button.set_icon(GraphicsBitmap::load_from_file("/res/icons/minesweeper/face-good.png"));
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break;
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case Face::Bad:
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m_face_button.set_icon(GraphicsBitmap::load_from_file("/res/icons/minesweeper/face-bad.png"));
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break;
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}
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}
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template<typename Callback>
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void Field::for_each_neighbor_of(const Square& square, Callback callback)
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{
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@ -70,12 +89,16 @@ void Field::for_each_neighbor_of(const Square& square, Callback callback)
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void Field::reset()
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{
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set_greedy_for_hits(false);
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set_face(Face::Default);
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srand(time(nullptr));
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m_squares.resize(rows() * columns());
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HashTable<int> mines;
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for (int i = 0; i < m_mine_count; ++i)
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mines.set(rand() % (rows() * columns()));
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while (mines.size() != m_mine_count) {
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int location = rand() % (rows() * columns());
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if (!mines.contains(location))
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mines.set(location);
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}
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int i = 0;
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for (int r = 0; r < rows(); ++r) {
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@ -123,6 +146,8 @@ void Field::reset()
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}
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}
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m_unswept_empties = rows() * columns() - m_mine_count;
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update();
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}
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@ -141,15 +166,21 @@ void Field::on_square_clicked(Square& square)
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return;
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if (square.has_flag)
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return;
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update();
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square.is_swept = true;
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square.button->set_visible(false);
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square.label->set_visible(true);
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if (square.has_mine) {
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square.label->set_fill_with_background_color(true);
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game_over();
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} else if (square.number == 0) {
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flood_fill(square);
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} else {
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--m_unswept_empties;
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if (square.number == 0)
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flood_fill(square);
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}
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if (!m_unswept_empties)
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win();
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}
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void Field::on_square_right_clicked(Square& square)
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@ -161,9 +192,22 @@ void Field::on_square_right_clicked(Square& square)
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square.button->update();
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}
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void Field::win()
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{
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set_greedy_for_hits(true);
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set_face(Face::Good);
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reveal_mines();
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}
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void Field::game_over()
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{
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set_greedy_for_hits(true);
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set_face(Face::Bad);
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reveal_mines();
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}
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void Field::reveal_mines()
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{
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for (int r = 0; r < rows(); ++r) {
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for (int c = 0; c < columns(); ++c) {
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auto& square = this->square(r, c);
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