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LibGL: Implement all of glVertex{2,3,4}{d,dv,f,fv,i,iv,s,sv}

This commit is contained in:
Stephan Unverwerth 2021-05-19 22:44:55 +02:00 committed by Andreas Kling
parent 41e74d4d31
commit 28ed518142
2 changed files with 120 additions and 0 deletions

View file

@ -20,6 +20,16 @@ void glEnd()
g_gl_context->gl_end();
}
void glVertex2d(GLdouble x, GLdouble y)
{
g_gl_context->gl_vertex(x, y, 0.0, 1.0);
}
void glVertex2dv(const GLdouble* v)
{
g_gl_context->gl_vertex(v[0], v[1], 0.0, 1.0);
}
void glVertex2f(GLfloat x, GLfloat y)
{
g_gl_context->gl_vertex(x, y, 0.0, 1.0);
@ -30,6 +40,36 @@ void glVertex2fv(const GLfloat* v)
g_gl_context->gl_vertex(v[0], v[1], 0.0, 1.0);
}
void glVertex2i(GLint x, GLint y)
{
g_gl_context->gl_vertex(x, y, 0.0, 1.0);
}
void glVertex2iv(const GLint* v)
{
g_gl_context->gl_vertex(v[0], v[1], 0.0, 1.0);
}
void glVertex2s(GLshort x, GLshort y)
{
g_gl_context->gl_vertex(x, y, 0.0, 1.0);
}
void glVertex2sv(const GLshort* v)
{
g_gl_context->gl_vertex(v[0], v[1], 0.0, 1.0);
}
void glVertex3d(GLdouble x, GLdouble y, GLdouble z)
{
g_gl_context->gl_vertex(x, y, z, 1.0);
}
void glVertex3dv(const GLdouble* v)
{
g_gl_context->gl_vertex(v[0], v[1], v[2], 1.0);
}
void glVertex3f(GLfloat x, GLfloat y, GLfloat z)
{
g_gl_context->gl_vertex(x, y, z, 1.0);
@ -40,6 +80,66 @@ void glVertex3fv(const GLfloat* v)
g_gl_context->gl_vertex(v[0], v[1], v[2], 1.0);
}
void glVertex3i(GLint x, GLint y, GLint z)
{
g_gl_context->gl_vertex(x, y, z, 1.0);
}
void glVertex3iv(const GLint* v)
{
g_gl_context->gl_vertex(v[0], v[1], v[2], 1.0);
}
void glVertex3s(GLshort x, GLshort y, GLshort z)
{
g_gl_context->gl_vertex(x, y, z, 1.0);
}
void glVertex3sv(const GLshort* v)
{
g_gl_context->gl_vertex(v[0], v[1], v[2], 1.0);
}
void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
g_gl_context->gl_vertex(x, y, z, w);
}
void glVertex4dv(const GLdouble* v)
{
g_gl_context->gl_vertex(v[0], v[1], v[2], v[3]);
}
void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
g_gl_context->gl_vertex(x, y, z, w);
}
void glVertex4fv(const GLfloat* v)
{
g_gl_context->gl_vertex(v[0], v[1], v[2], v[3]);
}
void glVertex4i(GLint x, GLint y, GLint z, GLint w)
{
g_gl_context->gl_vertex(x, y, z, w);
}
void glVertex4iv(const GLint* v)
{
g_gl_context->gl_vertex(v[0], v[1], v[2], v[3]);
}
void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
g_gl_context->gl_vertex(x, y, z, w);
}
void glVertex4sv(const GLshort* v)
{
g_gl_context->gl_vertex(v[0], v[1], v[2], v[3]);
}
void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
{
g_gl_context->gl_rotate(angle, x, y, z);