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LibWeb: Introduce dedicated painting command for borders
Currently, in CPU painter, border painting is implemented by building a Gfx::Path that is filled by Gfx::AntiAliasingPainter. In the GPU painter, we will likely want to do something different, and with a special command, it becomes possible. Also, by making this change, the CPU executor also benefits because now we can skip building paths for borders that are out of the viewport.
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11 changed files with 50 additions and 12 deletions
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@ -115,7 +115,7 @@ Gfx::Color border_color(BorderEdge edge, BordersDataDevicePixels const& borders_
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return border_data.color;
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}
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void paint_border(RecordingPainter& painter, BorderEdge edge, DevicePixelRect const& rect, Gfx::AntiAliasingPainter::CornerRadius const& radius, Gfx::AntiAliasingPainter::CornerRadius const& opposite_radius, BordersDataDevicePixels const& borders_data, Gfx::Path& path, bool last)
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void paint_border(Gfx::Painter& painter, BorderEdge edge, DevicePixelRect const& rect, Gfx::AntiAliasingPainter::CornerRadius const& radius, Gfx::AntiAliasingPainter::CornerRadius const& opposite_radius, BordersDataDevicePixels const& borders_data, Gfx::Path& path, bool last)
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{
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auto const& border_data = [&] {
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switch (edge) {
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@ -243,7 +243,8 @@ void paint_border(RecordingPainter& painter, BorderEdge edge, DevicePixelRect co
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// If joined borders have the same color, combine them to draw together.
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if (ready_to_draw) {
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path.close_all_subpaths();
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painter.fill_path({ .path = path, .color = color, .winding_rule = Gfx::Painter::WindingRule::EvenOdd });
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Gfx::AntiAliasingPainter aa_painter(painter);
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aa_painter.fill_path(path, color, Gfx::Painter::WindingRule::EvenOdd);
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path.clear();
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}
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};
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@ -543,7 +544,7 @@ void paint_border(RecordingPainter& painter, BorderEdge edge, DevicePixelRect co
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}
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}
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void paint_all_borders(RecordingPainter& painter, DevicePixelRect const& border_rect, CornerRadii const& corner_radii, BordersDataDevicePixels const& borders_data)
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void paint_all_borders(Gfx::Painter& painter, DevicePixelRect const& border_rect, CornerRadii const& corner_radii, BordersDataDevicePixels const& borders_data)
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{
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if (borders_data.top.width <= 0 && borders_data.right.width <= 0 && borders_data.left.width <= 0 && borders_data.bottom.width <= 0)
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return;
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