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LibCards: Support highlighting cards of interest
For example, in Solitaire, when dragging a card around, it's common for other implementations to highlight the card underneath the dragged card if that other card is a valid drop target. This implementation will draw a rounded rectangle within the edges of the highlighted card, using a rudimentary complementary color of the board background color.
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2a09807f2e
5 changed files with 54 additions and 1 deletions
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@ -102,6 +102,21 @@ NonnullRefPtr<Gfx::Bitmap> CardPainter::card_back()
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return *m_card_back;
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}
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NonnullRefPtr<Gfx::Bitmap> CardPainter::card_front_highlighted(Suit suit, Rank rank)
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{
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auto suit_id = to_underlying(suit);
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auto rank_id = to_underlying(rank);
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auto& existing_bitmap = m_cards_highlighted[suit_id][rank_id];
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if (!existing_bitmap.is_null())
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return *existing_bitmap;
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m_cards_highlighted[suit_id][rank_id] = create_card_bitmap();
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paint_highlighted_card(*m_cards_highlighted[suit_id][rank_id], card_front(suit, rank));
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return *m_cards_highlighted[suit_id][rank_id];
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}
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NonnullRefPtr<Gfx::Bitmap> CardPainter::card_front_inverted(Suit suit, Rank rank)
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{
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auto suit_id = to_underlying(suit);
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@ -140,6 +155,17 @@ void CardPainter::set_background_image_path(DeprecatedString path)
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paint_inverted_card(*m_card_back_inverted, *m_card_back);
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}
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void CardPainter::set_background_color(Color background_color)
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{
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m_background_color = background_color;
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// Clear any cached card bitmaps that depend on the background color.
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for (auto& suit_array : m_cards_highlighted) {
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for (auto& rank_array : suit_array)
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rank_array = nullptr;
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}
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}
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NonnullRefPtr<Gfx::Bitmap> CardPainter::create_card_bitmap()
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{
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return Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRA8888, { Card::width, Card::height }).release_value_but_fixme_should_propagate_errors();
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@ -212,4 +238,17 @@ void CardPainter::paint_inverted_card(Gfx::Bitmap& bitmap, Gfx::Bitmap const& so
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});
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}
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void CardPainter::paint_highlighted_card(Gfx::Bitmap& bitmap, Gfx::Bitmap const& source_to_highlight)
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{
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Gfx::Painter painter { bitmap };
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auto paint_rect = source_to_highlight.rect();
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auto background_complement = m_background_color.xored(Color::White);
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painter.fill_rect_with_rounded_corners(paint_rect, Color::Black, Card::card_radius);
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paint_rect.shrink(2, 2);
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painter.fill_rect_with_rounded_corners(paint_rect, background_complement, Card::card_radius - 1);
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paint_rect.shrink(2, 2);
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painter.blit({ 4, 4 }, source_to_highlight, source_to_highlight.rect().shrunken(8, 8));
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}
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}
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