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LibWeb: Implement NavigateEvent AOs that are called during event firing
The potentially scroll/focus and finish AOs are called by the inner navigate event firing algorithm. Implement them beforehand to make the diff look pretty :^).
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3 changed files with 95 additions and 1 deletions
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@ -14,7 +14,9 @@
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#include <LibWeb/DOM/AbortController.h>
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#include <LibWeb/DOM/AbortSignal.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/HTML/Focus.h>
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#include <LibWeb/HTML/NavigateEvent.h>
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#include <LibWeb/HTML/Navigation.h>
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#include <LibWeb/HTML/NavigationDestination.h>
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#include <LibWeb/XHR/FormData.h>
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@ -196,4 +198,89 @@ void NavigateEvent::process_scroll_behavior()
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}
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}
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// https://html.spec.whatwg.org/multipage/nav-history-apis.html#potentially-process-scroll-behavior
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void NavigateEvent::potentially_process_scroll_behavior()
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{
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// 1. Assert: event's interception state is "committed" or "scrolled".
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VERIFY(m_interception_state != InterceptionState::Committed && m_interception_state != InterceptionState::Scrolled);
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// 2. If event's interception state is "scrolled", then return.
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if (m_interception_state == InterceptionState::Scrolled)
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return;
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// 3. If event's scroll behavior is "manual", then return.
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// NOTE: If it was left as null, then we treat that as "after-transition", and continue onward.
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if (m_scroll_behavior == Bindings::NavigationScrollBehavior::Manual)
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return;
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// 4. Process scroll behavior given event.
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process_scroll_behavior();
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}
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// https://html.spec.whatwg.org/multipage/nav-history-apis.html#potentially-reset-the-focus
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void NavigateEvent::potentially_reset_the_focus()
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{
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// 1. Assert: event's interception state is "committed" or "scrolled".
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VERIFY(m_interception_state == InterceptionState::Committed || m_interception_state == InterceptionState::Scrolled);
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// 2. Let navigation be event's relevant global object's navigation API.
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auto& relevant_global_object = verify_cast<Window>(HTML::relevant_global_object(*this));
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auto navigation = relevant_global_object.navigation();
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// 3. Let focusChanged be navigation's focus changed during ongoing navigation.
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auto focus_changed = navigation->focus_changed_during_ongoing_navigation();
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// 4. Set navigation's focus changed during ongoing navigation to false.
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navigation->set_focus_changed_during_ongoing_navigation(false);
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// 5. If focusChanged is true, then return.
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if (focus_changed)
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return;
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// 6. If event's focus reset behavior is "manual", then return.
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// NOTE: If it was left as null, then we treat that as "after-transition", and continue onward.
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if (m_focus_reset_behavior == Bindings::NavigationFocusReset::Manual)
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return;
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// 7. Let document be event's relevant global object's associated Document.
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auto& document = relevant_global_object.associated_document();
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// 8. FIXME: Let focusTarget be the autofocus delegate for document.
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JS::GCPtr<DOM::Node> focus_target = nullptr;
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// 9. If focusTarget is null, then set focusTarget to document's body element.
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if (focus_target == nullptr)
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focus_target = document.body();
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// 10. If focusTarget is null, then set focusTarget to document's document element.
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if (focus_target == nullptr)
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focus_target = document.document_element();
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// FIXME: 11. Run the focusing steps for focusTarget, with document's viewport as the fallback target.
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run_focusing_steps(focus_target, nullptr);
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// FIXME: 12. Move the sequential focus navigation starting point to focusTarget.
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}
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// https://html.spec.whatwg.org/multipage/nav-history-apis.html#navigateevent-finish
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void NavigateEvent::finish(bool did_fulfill)
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{
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// 1. Assert: event's interception state is not "intercepted" or "finished".
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VERIFY(m_interception_state != InterceptionState::Intercepted && m_interception_state != InterceptionState::Finished);
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// 2. If event's interception state is "none", then return.
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if (m_interception_state == InterceptionState::None)
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return;
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// 3. Potentially reset the focus given event.
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potentially_reset_the_focus();
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// 4. If didFulfill is true, then potentially process scroll behavior given event.
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if (did_fulfill)
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potentially_process_scroll_behavior();
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// 5. Set event's interception state to "finished".
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m_interception_state = InterceptionState::Finished;
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}
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}
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