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LibWeb: Implement NavigateEvent AOs that are called during event firing

The potentially scroll/focus and finish AOs are called by the inner
navigate event firing algorithm. Implement them beforehand to make the
diff look pretty :^).
This commit is contained in:
Andrew Kaster 2023-09-22 18:24:28 -06:00 committed by Alexander Kalenik
parent e05a6f6aa2
commit 2a24dda44d
3 changed files with 95 additions and 1 deletions

View file

@ -14,7 +14,9 @@
#include <LibWeb/DOM/AbortController.h>
#include <LibWeb/DOM/AbortSignal.h>
#include <LibWeb/DOM/Document.h>
#include <LibWeb/HTML/Focus.h>
#include <LibWeb/HTML/NavigateEvent.h>
#include <LibWeb/HTML/Navigation.h>
#include <LibWeb/HTML/NavigationDestination.h>
#include <LibWeb/XHR/FormData.h>
@ -196,4 +198,89 @@ void NavigateEvent::process_scroll_behavior()
}
}
// https://html.spec.whatwg.org/multipage/nav-history-apis.html#potentially-process-scroll-behavior
void NavigateEvent::potentially_process_scroll_behavior()
{
// 1. Assert: event's interception state is "committed" or "scrolled".
VERIFY(m_interception_state != InterceptionState::Committed && m_interception_state != InterceptionState::Scrolled);
// 2. If event's interception state is "scrolled", then return.
if (m_interception_state == InterceptionState::Scrolled)
return;
// 3. If event's scroll behavior is "manual", then return.
// NOTE: If it was left as null, then we treat that as "after-transition", and continue onward.
if (m_scroll_behavior == Bindings::NavigationScrollBehavior::Manual)
return;
// 4. Process scroll behavior given event.
process_scroll_behavior();
}
// https://html.spec.whatwg.org/multipage/nav-history-apis.html#potentially-reset-the-focus
void NavigateEvent::potentially_reset_the_focus()
{
// 1. Assert: event's interception state is "committed" or "scrolled".
VERIFY(m_interception_state == InterceptionState::Committed || m_interception_state == InterceptionState::Scrolled);
// 2. Let navigation be event's relevant global object's navigation API.
auto& relevant_global_object = verify_cast<Window>(HTML::relevant_global_object(*this));
auto navigation = relevant_global_object.navigation();
// 3. Let focusChanged be navigation's focus changed during ongoing navigation.
auto focus_changed = navigation->focus_changed_during_ongoing_navigation();
// 4. Set navigation's focus changed during ongoing navigation to false.
navigation->set_focus_changed_during_ongoing_navigation(false);
// 5. If focusChanged is true, then return.
if (focus_changed)
return;
// 6. If event's focus reset behavior is "manual", then return.
// NOTE: If it was left as null, then we treat that as "after-transition", and continue onward.
if (m_focus_reset_behavior == Bindings::NavigationFocusReset::Manual)
return;
// 7. Let document be event's relevant global object's associated Document.
auto& document = relevant_global_object.associated_document();
// 8. FIXME: Let focusTarget be the autofocus delegate for document.
JS::GCPtr<DOM::Node> focus_target = nullptr;
// 9. If focusTarget is null, then set focusTarget to document's body element.
if (focus_target == nullptr)
focus_target = document.body();
// 10. If focusTarget is null, then set focusTarget to document's document element.
if (focus_target == nullptr)
focus_target = document.document_element();
// FIXME: 11. Run the focusing steps for focusTarget, with document's viewport as the fallback target.
run_focusing_steps(focus_target, nullptr);
// FIXME: 12. Move the sequential focus navigation starting point to focusTarget.
}
// https://html.spec.whatwg.org/multipage/nav-history-apis.html#navigateevent-finish
void NavigateEvent::finish(bool did_fulfill)
{
// 1. Assert: event's interception state is not "intercepted" or "finished".
VERIFY(m_interception_state != InterceptionState::Intercepted && m_interception_state != InterceptionState::Finished);
// 2. If event's interception state is "none", then return.
if (m_interception_state == InterceptionState::None)
return;
// 3. Potentially reset the focus given event.
potentially_reset_the_focus();
// 4. If didFulfill is true, then potentially process scroll behavior given event.
if (did_fulfill)
potentially_process_scroll_behavior();
// 5. Set event's interception state to "finished".
m_interception_state = InterceptionState::Finished;
}
}