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Piano: Ensure WaveWidget paints in-bounds
Letting GUI::Frame::paint_event() cover up your mistakes is tacky :P
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1 changed files with 2 additions and 2 deletions
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@ -47,8 +47,8 @@ int WaveWidget::sample_to_y(int sample) const
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{
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{
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constexpr double sample_max = std::numeric_limits<i16>::max();
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constexpr double sample_max = std::numeric_limits<i16>::max();
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double percentage = sample / sample_max;
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double percentage = sample / sample_max;
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double portion_of_height = percentage * frame_inner_rect().height();
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double portion_of_half_height = percentage * ((frame_inner_rect().height() - 1) / 2.0);
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int y = (frame_inner_rect().height() / 2) + portion_of_height;
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double y = (frame_inner_rect().height() / 2.0) + portion_of_half_height;
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return y;
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return y;
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}
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}
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