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Solitaire: Play animation when starting a new game

This commit is contained in:
Till Mayer 2020-10-26 20:34:50 +01:00 committed by Andreas Kling
parent ef458f7b66
commit 2ac734b7a8
2 changed files with 69 additions and 48 deletions

View file

@ -31,6 +31,7 @@
#include <time.h> #include <time.h>
static const Color s_background_color { Color::from_rgb(0x008000) }; static const Color s_background_color { Color::from_rgb(0x008000) };
static constexpr uint8_t new_game_animation_delay = 5;
SolitaireWidget::SolitaireWidget(GUI::Window& window, Function<void(uint32_t)>&& on_score_update) SolitaireWidget::SolitaireWidget(GUI::Window& window, Function<void(uint32_t)>&& on_score_update)
: m_on_score_update(move(on_score_update)) : m_on_score_update(move(on_score_update))
@ -64,17 +65,6 @@ static float rand_float()
return rand() / static_cast<float>(RAND_MAX); return rand() / static_cast<float>(RAND_MAX);
} }
static void make_pile(NonnullRefPtrVector<Card>& cards, CardStack& stack, uint8_t count)
{
for (uint8_t i = 1; i < count; ++i) {
auto card = cards.take_last();
card->set_upside_down(true);
stack.push(card);
}
stack.push(cards.take_last());
}
void SolitaireWidget::tick(GUI::Window& window) void SolitaireWidget::tick(GUI::Window& window)
{ {
if (!is_visible() || !updates_enabled() || !window.is_visible_for_timer_purposes()) if (!is_visible() || !updates_enabled() || !window.is_visible_for_timer_purposes())
@ -88,7 +78,7 @@ void SolitaireWidget::tick(GUI::Window& window)
m_animation.tick(); m_animation.tick();
} }
if (m_has_to_repaint || m_game_over_animation) { if (m_has_to_repaint || m_game_over_animation || m_new_game_animation) {
m_repaint_all = false; m_repaint_all = false;
update(); update();
} }
@ -120,42 +110,35 @@ void SolitaireWidget::stop_game_over_animation()
return; return;
m_game_over_animation = false; m_game_over_animation = false;
m_repaint_all = true;
update(); update();
} }
void SolitaireWidget::setup() void SolitaireWidget::setup()
{ {
stop_game_over_animation(); stop_game_over_animation();
m_timer->stop();
for (auto& stack : m_stacks) for (auto& stack : m_stacks)
stack.clear(); stack.clear();
NonnullRefPtrVector<Card> cards; m_new_deck.clear();
m_new_game_animation_pile = 0;
m_score = 0;
update_score(0);
for (int i = 0; i < Card::card_count; ++i) { for (int i = 0; i < Card::card_count; ++i) {
cards.append(Card::construct(Card::Type::Clubs, i)); m_new_deck.append(Card::construct(Card::Type::Clubs, i));
cards.append(Card::construct(Card::Type::Spades, i)); m_new_deck.append(Card::construct(Card::Type::Spades, i));
cards.append(Card::construct(Card::Type::Hearts, i)); m_new_deck.append(Card::construct(Card::Type::Hearts, i));
cards.append(Card::construct(Card::Type::Diamonds, i)); m_new_deck.append(Card::construct(Card::Type::Diamonds, i));
} }
srand(time(nullptr)); srand(time(nullptr));
for (uint8_t i = 0; i < 200; ++i) for (uint8_t i = 0; i < 200; ++i)
cards.append(cards.take(rand() % cards.size())); m_new_deck.append(m_new_deck.take(rand() % m_new_deck.size()));
make_pile(cards, stack(Pile1), 1); m_new_game_animation = true;
make_pile(cards, stack(Pile2), 2); m_timer->start();
make_pile(cards, stack(Pile3), 3);
make_pile(cards, stack(Pile4), 4);
make_pile(cards, stack(Pile5), 5);
make_pile(cards, stack(Pile6), 6);
make_pile(cards, stack(Pile7), 7);
while (!cards.is_empty())
stack(Stock).push(cards.take_last());
m_score = 0;
update_score(0);
update(); update();
} }
@ -167,6 +150,9 @@ void SolitaireWidget::update_score(int to_add)
void SolitaireWidget::keydown_event(GUI::KeyEvent& event) void SolitaireWidget::keydown_event(GUI::KeyEvent& event)
{ {
if (m_new_game_animation || m_game_over_animation)
return;
if (event.key() == KeyCode::Key_F12) if (event.key() == KeyCode::Key_F12)
start_game_over_animation(); start_game_over_animation();
} }
@ -175,7 +161,7 @@ void SolitaireWidget::mousedown_event(GUI::MouseEvent& event)
{ {
GUI::Widget::mousedown_event(event); GUI::Widget::mousedown_event(event);
if (m_game_over_animation) if (m_new_game_animation || m_game_over_animation)
return; return;
auto click_location = event.position(); auto click_location = event.position();
@ -228,7 +214,7 @@ void SolitaireWidget::mouseup_event(GUI::MouseEvent& event)
{ {
GUI::Widget::mouseup_event(event); GUI::Widget::mouseup_event(event);
if (!m_focused_stack || m_focused_cards.is_empty() || m_game_over_animation) if (!m_focused_stack || m_focused_cards.is_empty() || m_game_over_animation || m_new_game_animation)
return; return;
bool rebound = true; bool rebound = true;
@ -248,17 +234,13 @@ void SolitaireWidget::mouseup_event(GUI::MouseEvent& event)
m_focused_stack->set_dirty(); m_focused_stack->set_dirty();
stack.set_dirty(); stack.set_dirty();
if (m_focused_stack->type() == CardStack::Type::Waste if (m_focused_stack->type() == CardStack::Type::Waste && stack.type() == CardStack::Type::Normal) {
&& stack.type() == CardStack::Type::Normal) {
update_score(5); update_score(5);
} else if (m_focused_stack->type() == CardStack::Type::Waste } else if (m_focused_stack->type() == CardStack::Type::Waste && stack.type() == CardStack::Type::Foundation) {
&& stack.type() == CardStack::Type::Foundation) {
update_score(10); update_score(10);
} else if (m_focused_stack->type() == CardStack::Type::Normal } else if (m_focused_stack->type() == CardStack::Type::Normal && stack.type() == CardStack::Type::Foundation) {
&& stack.type() == CardStack::Type::Foundation) {
update_score(10); update_score(10);
} else if (m_focused_stack->type() == CardStack::Type::Foundation } else if (m_focused_stack->type() == CardStack::Type::Foundation && stack.type() == CardStack::Type::Normal) {
&& stack.type() == CardStack::Type::Normal) {
update_score(-15); update_score(-15);
} }
@ -285,7 +267,7 @@ void SolitaireWidget::mousemove_event(GUI::MouseEvent& event)
{ {
GUI::Widget::mousemove_event(event); GUI::Widget::mousemove_event(event);
if (!m_mouse_down || m_game_over_animation) if (!m_mouse_down || m_game_over_animation || m_new_game_animation)
return; return;
auto click_location = event.position(); auto click_location = event.position();
@ -311,6 +293,9 @@ void SolitaireWidget::doubleclick_event(GUI::MouseEvent& event)
return; return;
} }
if (m_new_game_animation)
return;
auto click_location = event.position(); auto click_location = event.position();
for (auto& to_check : m_stacks) { for (auto& to_check : m_stacks) {
if (to_check.type() == CardStack::Type::Foundation || to_check.type() == CardStack::Type::Stock) if (to_check.type() == CardStack::Type::Foundation || to_check.type() == CardStack::Type::Stock)
@ -397,7 +382,35 @@ void SolitaireWidget::paint_event(GUI::PaintEvent& event)
for (auto& stack : m_stacks) for (auto& stack : m_stacks)
stack.draw(painter, s_background_color); stack.draw(painter, s_background_color);
} else if (!m_game_over_animation) { } else if (m_game_over_animation && !m_animation.card().is_null()) {
m_animation.card()->draw(painter);
} else if (m_new_game_animation) {
if (m_new_game_animation_delay < new_game_animation_delay) {
++m_new_game_animation_delay;
} else {
m_new_game_animation_delay = 0;
auto& current_pile = stack(piles.at(m_new_game_animation_pile));
if (current_pile.count() < m_new_game_animation_pile) {
auto card = m_new_deck.take_last();
card->set_upside_down(true);
current_pile.push(card);
} else {
current_pile.push(m_new_deck.take_last());
++m_new_game_animation_pile;
}
current_pile.set_dirty();
if (m_new_game_animation_pile == piles.size()) {
while (!m_new_deck.is_empty())
stack(Stock).push(m_new_deck.take_last());
stack(Stock).set_dirty();
m_new_game_animation = false;
}
}
}
if (!m_game_over_animation && !m_repaint_all) {
if (!m_focused_cards.is_empty()) { if (!m_focused_cards.is_empty()) {
for (auto& focused_card : m_focused_cards) for (auto& focused_card : m_focused_cards)
focused_card.clear(painter, s_background_color); focused_card.clear(painter, s_background_color);
@ -414,8 +427,7 @@ void SolitaireWidget::paint_event(GUI::PaintEvent& event)
focused_card.save_old_position(); focused_card.save_old_position();
} }
} }
} else if (!m_animation.card().is_null()) }
m_animation.card()->draw(painter);
m_repaint_all = true; m_repaint_all = true;
if (!m_mouse_down) { if (!m_mouse_down) {

View file

@ -96,6 +96,7 @@ private:
Pile7, Pile7,
__Count __Count
}; };
static constexpr Array piles = { Pile1, Pile2, Pile3, Pile4, Pile5, Pile6, Pile7 };
void mark_intersecting_stacks_dirty(Card& intersecting_card); void mark_intersecting_stacks_dirty(Card& intersecting_card);
void update_score(int to_add); void update_score(int to_add);
@ -120,14 +121,22 @@ private:
RefPtr<Core::Timer> m_timer; RefPtr<Core::Timer> m_timer;
NonnullRefPtrVector<Card> m_focused_cards; NonnullRefPtrVector<Card> m_focused_cards;
Animation m_animation; NonnullRefPtrVector<Card> m_new_deck;
CardStack* m_focused_stack { nullptr };
CardStack m_stacks[StackLocation::__Count]; CardStack m_stacks[StackLocation::__Count];
CardStack* m_focused_stack { nullptr };
Gfx::IntPoint m_mouse_down_location; Gfx::IntPoint m_mouse_down_location;
bool m_mouse_down { false }; bool m_mouse_down { false };
bool m_repaint_all { true }; bool m_repaint_all { true };
bool m_has_to_repaint { true }; bool m_has_to_repaint { true };
Animation m_animation;
bool m_game_over_animation { false }; bool m_game_over_animation { false };
bool m_new_game_animation { false };
uint8_t m_new_game_animation_pile { 0 };
uint8_t m_new_game_animation_delay { 0 };
uint32_t m_score { 0 }; uint32_t m_score { 0 };
Function<void(uint32_t)> m_on_score_update; Function<void(uint32_t)> m_on_score_update;
}; };