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Net: Add a basic sys$shutdown() implementation
Calling shutdown prevents further reads and/or writes on a socket. We should do a few more things based on the type of socket, but this initial implementation just puts the basic mechanism in place. Work towards #428.
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8 changed files with 60 additions and 2 deletions
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@ -51,6 +51,9 @@ public:
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int type() const { return m_type; }
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int protocol() const { return m_protocol; }
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bool is_shut_down_for_writing() const { return m_shut_down_for_writing; }
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bool is_shut_down_for_reading() const { return m_shut_down_for_reading; }
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enum class SetupState {
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Unstarted, // we haven't tried to set the socket up yet
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InProgress, // we're in the process of setting things up - for TCP maybe we've sent a SYN packet
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@ -90,6 +93,8 @@ public:
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bool can_accept() const { return !m_pending.is_empty(); }
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RefPtr<Socket> accept();
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KResult shutdown(int how);
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virtual KResult bind(const sockaddr*, socklen_t) = 0;
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virtual KResult connect(FileDescription&, const sockaddr*, socklen_t, ShouldBlock) = 0;
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virtual KResult listen(int) = 0;
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@ -153,6 +158,8 @@ private:
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int m_backlog { 0 };
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SetupState m_setup_state { SetupState::Unstarted };
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bool m_connected { false };
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bool m_shut_down_for_reading { false };
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bool m_shut_down_for_writing { false };
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timeval m_receive_timeout { 0, 0 };
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timeval m_send_timeout { 0, 0 };
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