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Solitaire+LibCards: Draw card stacks with rounded corners

Now that the cards have rounded corners, draw the stack box behind the
cards with rounded corners as well. This way, the corner of the stack
box doesn't peek out from behind the cards.

The caveat here is that the "play" card stack now needs to hold a
reference to the "waste" stack beneath it so it knows when not to draw
its background on top of the waste stack. To faciliate that, the array
of card stacks is now a NonnullRefPtrVector so the play stack can store
a smart pointer to the waste stack (instead of a raw pointer or
reference).
This commit is contained in:
Timothy Flynn 2021-06-04 07:40:16 -04:00 committed by Andreas Kling
parent 4903186cc5
commit 2b762ef940
6 changed files with 50 additions and 30 deletions

View file

@ -25,6 +25,17 @@ CardStack::CardStack(const Gfx::IntPoint& position, Type type)
calculate_bounding_box();
}
CardStack::CardStack(const Gfx::IntPoint& position, Type type, NonnullRefPtr<CardStack> associated_stack)
: m_associated_stack(move(associated_stack))
, m_position(position)
, m_type(type)
, m_rules(rules_for_type(type))
, m_base(m_position, { Card::width, Card::height })
{
VERIFY(type != Invalid);
calculate_bounding_box();
}
void CardStack::clear()
{
m_stack.clear();
@ -33,17 +44,25 @@ void CardStack::clear()
void CardStack::draw(GUI::Painter& painter, const Gfx::Color& background_color)
{
auto draw_background_if_empty = [&]() {
if (m_associated_stack && !m_associated_stack->is_empty())
return false;
if (!is_empty() && !(m_stack.size() == 1 && peek().is_moving()))
return false;
painter.fill_rect_with_rounded_corners(m_base, background_color.darkened(0.5), Card::card_radius);
painter.fill_rect_with_rounded_corners(m_base.shrunken(2, 2), background_color, Card::card_radius - 1);
return true;
};
switch (m_type) {
case Stock:
if (is_empty()) {
if (draw_background_if_empty()) {
painter.fill_rect(m_base.shrunken(Card::width / 4, Card::height / 4), background_color.lightened(1.5));
painter.fill_rect(m_base.shrunken(Card::width / 2, Card::height / 2), background_color);
painter.draw_rect(m_base, background_color.darkened(0.5));
}
break;
case Foundation:
if (is_empty() || (m_stack.size() == 1 && peek().is_moving())) {
painter.draw_rect(m_base, background_color.darkened(0.5));
if (draw_background_if_empty()) {
for (int y = 0; y < (m_base.height() - 4) / 8; ++y) {
for (int x = 0; x < (m_base.width() - 4) / 5; ++x) {
painter.draw_rect({ 4 + m_base.x() + x * 5, 4 + m_base.y() + y * 8, 1, 1 }, background_color.darkened(0.5));
@ -51,14 +70,11 @@ void CardStack::draw(GUI::Painter& painter, const Gfx::Color& background_color)
}
}
break;
case Waste:
break;
case Play:
if (is_empty() || (m_stack.size() == 1 && peek().is_moving()))
painter.draw_rect(m_base, background_color.darkened(0.5));
break;
case Normal:
painter.draw_rect(m_base, background_color.darkened(0.5));
draw_background_if_empty();
break;
case Waste:
break;
default:
VERIFY_NOT_REACHED();