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LibJS: Allocate a Realm next to GlobalObject in Interpreter::create()
Also pass a Realm reference to the Bytecode::Interpreter constructor, just like we pass the GlobalObject.
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8 changed files with 54 additions and 10 deletions
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@ -11,7 +11,6 @@
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#include <LibJS/Runtime/FunctionEnvironment.h>
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#include <LibJS/Runtime/GlobalEnvironment.h>
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#include <LibJS/Runtime/GlobalObject.h>
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#include <LibJS/Runtime/Object.h>
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#include <LibJS/Runtime/OrdinaryFunctionObject.h>
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#include <LibJS/Runtime/Reference.h>
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#include <LibJS/Runtime/Shape.h>
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@ -23,7 +22,7 @@ NonnullOwnPtr<Interpreter> Interpreter::create_with_existing_global_object(Globa
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{
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DeferGC defer_gc(global_object.heap());
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auto interpreter = adopt_own(*new Interpreter(global_object.vm()));
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interpreter->m_global_object = make_handle(static_cast<Object*>(&global_object));
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interpreter->m_global_object = make_handle(&global_object);
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return interpreter;
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}
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@ -80,6 +79,16 @@ const GlobalObject& Interpreter::global_object() const
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return static_cast<const GlobalObject&>(*m_global_object.cell());
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}
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Realm& Interpreter::realm()
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{
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return static_cast<Realm&>(*m_realm.cell());
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}
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const Realm& Interpreter::realm() const
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{
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return static_cast<const Realm&>(*m_realm.cell());
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}
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void Interpreter::enter_scope(const ScopeNode& scope_node, ScopeType scope_type, GlobalObject& global_object)
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{
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ScopeGuard guard([&] {
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