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LibJS: Allocate a Realm next to GlobalObject in Interpreter::create()
Also pass a Realm reference to the Bytecode::Interpreter constructor, just like we pass the GlobalObject.
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8 changed files with 54 additions and 10 deletions
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@ -830,7 +830,7 @@ static bool parse_and_run(JS::Interpreter& interpreter, StringView const& source
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}
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if (s_run_bytecode) {
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JS::Bytecode::Interpreter bytecode_interpreter(interpreter.global_object());
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JS::Bytecode::Interpreter bytecode_interpreter(interpreter.global_object(), interpreter.realm());
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bytecode_interpreter.run(unit);
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} else {
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return true;
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