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LibGL: Implement glFlush() and glFinish()
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5 changed files with 36 additions and 0 deletions
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@ -839,6 +839,26 @@ void SoftwareGLContext::gl_new_list(GLuint list, GLenum mode)
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m_current_listing_index = CurrentListing { {}, static_cast<size_t>(list - 1), mode };
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}
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void SoftwareGLContext::gl_flush()
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{
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if (m_in_draw_state) {
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m_error = GL_INVALID_OPERATION;
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return;
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}
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// No-op since SoftwareGLContext is completely synchronous at the moment
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}
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void SoftwareGLContext::gl_finish()
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{
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if (m_in_draw_state) {
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m_error = GL_INVALID_OPERATION;
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return;
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}
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// No-op since SoftwareGLContext is completely synchronous at the moment
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}
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void SoftwareGLContext::present()
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{
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m_rasterizer.blit_to(*m_frontbuffer);
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