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AK: Add clamp(f32x4, float, float)
We are allowed to directly compare `f32x4` with a `float`, so make use of it.
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@ -52,6 +52,11 @@ ALWAYS_INLINE static f32x4 clamp(f32x4 v, f32x4 min, f32x4 max)
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return v < min ? min : (v > max ? max : v);
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}
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ALWAYS_INLINE static f32x4 clamp(f32x4 v, float min, float max)
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{
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return v < min ? min : (v > max ? max : v);
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}
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ALWAYS_INLINE static f32x4 exp(f32x4 v)
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{
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// FIXME: This should be replaced with a vectorized algorithm instead of calling the scalar expf 4 times
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