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WindowServer: Simplify determining transparent/opaque occlusions

By moving the logic to determine what window areas (shadow, frame,
content) into WindowFrame::opaque/transparent_render_rects we can
simplify the occlusion calculation and properly handle more
arbitrary opaque/transparent areas.

This also solves the problem where we would render the entire
window frame as transparency only because the frame had a window
shadow.
This commit is contained in:
Tom 2021-06-05 14:37:48 -06:00 committed by Linus Groh
parent 939da41fa1
commit 2c8309c841
3 changed files with 63 additions and 71 deletions

View file

@ -893,37 +893,29 @@ void Compositor::recompute_occlusions()
Gfx::DisjointRectSet visible_rects(screen_rect); Gfx::DisjointRectSet visible_rects(screen_rect);
bool have_transparent = false; bool have_transparent = false;
WindowManager::the().for_each_visible_window_from_front_to_back([&](Window& w) { WindowManager::the().for_each_visible_window_from_front_to_back([&](Window& w) {
auto window_frame_rect = w.frame().render_rect().intersected(screen_rect);
w.transparency_wallpaper_rects().clear(); w.transparency_wallpaper_rects().clear();
auto& visible_opaque = w.opaque_rects(); auto& visible_opaque = w.opaque_rects();
auto& transparency_rects = w.transparency_rects(); auto& transparency_rects = w.transparency_rects();
if (w.is_minimized() || window_frame_rect.is_empty()) { if (w.is_minimized()) {
visible_opaque.clear(); visible_opaque.clear();
transparency_rects.clear(); transparency_rects.clear();
return IterationDecision::Continue; return IterationDecision::Continue;
} }
Gfx::DisjointRectSet opaque_covering; auto transparent_render_rects = w.frame().transparent_render_rects().intersected(screen_rect);
if (w.is_opaque()) { auto opaque_render_rects = w.frame().opaque_render_rects().intersected(screen_rect);
transparency_rects.clear(); if (transparent_render_rects.is_empty() && opaque_render_rects.is_empty()) {
if (w.frame().is_opaque()) {
visible_opaque = visible_rects.intersected(window_frame_rect);
} else {
auto window_rect = w.rect().intersected(screen_rect);
visible_opaque = visible_rects.intersected(window_rect);
transparency_rects.add_many(window_frame_rect.shatter(window_rect));
}
} else {
visible_opaque.clear(); visible_opaque.clear();
if (w.frame().is_opaque()) { transparency_rects.clear();
auto window_rect = w.rect().intersected(screen_rect); return IterationDecision::Continue;
visible_opaque.add_many(window_frame_rect.shatter(window_rect));
transparency_rects = visible_rects.intersected(window_rect);
} else {
transparency_rects = visible_rects.intersected(window_frame_rect);
}
} }
visible_opaque = visible_rects.intersected(opaque_render_rects);
transparency_rects = move(transparent_render_rects);
auto render_rect = w.frame().render_rect();
Gfx::DisjointRectSet opaque_covering;
bool found_this_window = false; bool found_this_window = false;
WindowManager::the().for_each_visible_window_from_back_to_front([&](Window& w2) { WindowManager::the().for_each_visible_window_from_back_to_front([&](Window& w2) {
if (!found_this_window) { if (!found_this_window) {
@ -934,18 +926,22 @@ void Compositor::recompute_occlusions()
if (w2.is_minimized()) if (w2.is_minimized())
return IterationDecision::Continue; return IterationDecision::Continue;
auto window_frame_rect2 = w2.frame().render_rect().intersected(screen_rect);
auto covering_rect = window_frame_rect2.intersected(window_frame_rect); if (!render_rect.intersects(w2.frame().render_rect()))
if (covering_rect.is_empty())
return IterationDecision::Continue; return IterationDecision::Continue;
auto add_opaque = [&](const Gfx::IntRect& covering) -> bool { auto opaque_rects = w2.frame().opaque_render_rects().intersected(render_rect);
auto transparent_rects = w2.frame().transparent_render_rects().intersected(render_rect);
if (opaque_rects.is_empty() && transparent_rects.is_empty())
return IterationDecision::Continue;
for (auto& covering : opaque_rects.rects()) {
opaque_covering.add(covering); opaque_covering.add(covering);
if (opaque_covering.contains(window_frame_rect)) { if (opaque_covering.contains(render_rect)) {
// This window (including frame) is entirely covered by another opaque window // This window (including frame) is entirely covered by another opaque window
visible_opaque.clear(); visible_opaque.clear();
transparency_rects.clear(); transparency_rects.clear();
return false; return IterationDecision::Break;
} }
if (!visible_opaque.is_empty()) { if (!visible_opaque.is_empty()) {
auto uncovered_opaque = visible_opaque.shatter(covering); auto uncovered_opaque = visible_opaque.shatter(covering);
@ -956,9 +952,8 @@ void Compositor::recompute_occlusions()
auto uncovered_transparency = transparency_rects.shatter(covering); auto uncovered_transparency = transparency_rects.shatter(covering);
transparency_rects = move(uncovered_transparency); transparency_rects = move(uncovered_transparency);
} }
return true; }
}; for (auto& covering : transparent_rects.rects()) {
auto add_transparent = [&](const Gfx::IntRect& covering) {
visible_rects.for_each_intersected(covering, [&](const Gfx::IntRect& intersected) { visible_rects.for_each_intersected(covering, [&](const Gfx::IntRect& intersected) {
transparency_rects.add(intersected); transparency_rects.add(intersected);
if (!visible_opaque.is_empty()) { if (!visible_opaque.is_empty()) {
@ -967,29 +962,6 @@ void Compositor::recompute_occlusions()
} }
return IterationDecision::Continue; return IterationDecision::Continue;
}); });
};
if (w2.is_opaque()) {
if (w2.frame().is_opaque()) {
if (!add_opaque(covering_rect))
return IterationDecision::Break;
} else {
auto covering_window_rect = covering_rect.intersected(w2.rect());
if (!add_opaque(covering_window_rect))
return IterationDecision::Break;
for (auto& covering_frame_rect : covering_rect.shatter(covering_window_rect))
add_transparent(covering_frame_rect);
}
} else {
if (w2.frame().is_opaque()) {
auto covering_window_rect = covering_rect.intersected(w2.rect());
for (auto& covering_frame_rect : covering_rect.shatter(covering_window_rect)) {
if (!add_opaque(covering_frame_rect))
return IterationDecision::Break;
}
add_transparent(covering_window_rect);
} else {
add_transparent(covering_rect);
}
} }
return IterationDecision::Continue; return IterationDecision::Continue;
@ -1001,20 +973,7 @@ void Compositor::recompute_occlusions()
VERIFY(!visible_opaque.intersects(transparency_rects)); VERIFY(!visible_opaque.intersects(transparency_rects));
// Determine visible area for the window below // Determine visible area for the window below
if (w.is_opaque()) { visible_rects = visible_rects.shatter(visible_opaque);
if (w.frame().is_opaque()) {
auto visible_rects_below_window = visible_rects.shatter(window_frame_rect);
visible_rects = move(visible_rects_below_window);
} else {
auto visible_rects_below_window = visible_rects.shatter(w.rect().intersected(screen_rect));
visible_rects = move(visible_rects_below_window);
}
} else if (w.frame().is_opaque()) {
for (auto& rect : window_frame_rect.shatter(w.rect())) {
auto visible_rects_below_window = visible_rects.shatter(rect);
visible_rects = move(visible_rects_below_window);
}
}
return IterationDecision::Continue; return IterationDecision::Continue;
}); });

View file

@ -196,10 +196,8 @@ Gfx::Bitmap* WindowFrame::window_shadow() const
} }
} }
bool WindowFrame::frame_has_alpha() const bool WindowFrame::has_shadow() const
{ {
if (m_has_alpha_channel)
return true;
if (auto* shadow_bitmap = window_shadow(); shadow_bitmap && shadow_bitmap->format() == Gfx::BitmapFormat::BGRA8888) if (auto* shadow_bitmap = window_shadow(); shadow_bitmap && shadow_bitmap->format() == Gfx::BitmapFormat::BGRA8888)
return true; return true;
return false; return false;
@ -514,6 +512,39 @@ Gfx::IntRect WindowFrame::render_rect() const
return inflated_for_shadow(rect()); return inflated_for_shadow(rect());
} }
Gfx::DisjointRectSet WindowFrame::opaque_render_rects() const
{
if (has_alpha_channel()) {
if (m_window.is_opaque())
return m_window.rect();
return {};
}
if (m_window.is_opaque())
return rect();
Gfx::DisjointRectSet opaque_rects;
opaque_rects.add_many(rect().shatter(m_window.rect()));
return opaque_rects;
}
Gfx::DisjointRectSet WindowFrame::transparent_render_rects() const
{
if (has_alpha_channel()) {
if (m_window.is_opaque()) {
Gfx::DisjointRectSet transparent_rects;
transparent_rects.add_many(render_rect().shatter(m_window.rect()));
return transparent_rects;
}
return render_rect();
}
Gfx::DisjointRectSet transparent_rects;
if (has_shadow())
transparent_rects.add_many(render_rect().shatter(rect()));
if (!m_window.is_opaque())
transparent_rects.add(m_window.rect());
return transparent_rects;
}
void WindowFrame::invalidate_titlebar() void WindowFrame::invalidate_titlebar()
{ {
m_dirty = true; m_dirty = true;

View file

@ -29,6 +29,8 @@ public:
Gfx::IntRect rect() const; Gfx::IntRect rect() const;
Gfx::IntRect render_rect() const; Gfx::IntRect render_rect() const;
Gfx::DisjointRectSet opaque_render_rects() const;
Gfx::DisjointRectSet transparent_render_rects() const;
void paint(Gfx::Painter&, const Gfx::IntRect&); void paint(Gfx::Painter&, const Gfx::IntRect&);
void render(Gfx::Painter&); void render(Gfx::Painter&);
void render_to_cache(); void render_to_cache();
@ -52,8 +54,9 @@ public:
void start_flash_animation(); void start_flash_animation();
bool has_alpha_channel() const { return m_has_alpha_channel || frame_has_alpha(); } bool has_alpha_channel() const { return m_has_alpha_channel; }
void set_has_alpha_channel(bool value) { m_has_alpha_channel = value; } void set_has_alpha_channel(bool value) { m_has_alpha_channel = value; }
bool has_shadow() const;
void set_opacity(float); void set_opacity(float);
float opacity() const { return m_opacity; } float opacity() const { return m_opacity; }
@ -86,7 +89,6 @@ private:
void paint_tool_window_frame(Gfx::Painter&); void paint_tool_window_frame(Gfx::Painter&);
void paint_menubar(Gfx::Painter&); void paint_menubar(Gfx::Painter&);
Gfx::Bitmap* window_shadow() const; Gfx::Bitmap* window_shadow() const;
bool frame_has_alpha() const;
Gfx::IntRect inflated_for_shadow(const Gfx::IntRect&) const; Gfx::IntRect inflated_for_shadow(const Gfx::IntRect&) const;
Gfx::Bitmap* inflate_for_shadow(Gfx::IntRect&, Gfx::IntPoint&) const; Gfx::Bitmap* inflate_for_shadow(Gfx::IntRect&, Gfx::IntPoint&) const;