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LibGfx+LibWeb: Produce font cascade list in CSS font matching algorithm

According to the CSS font matching algorithm specification, it is
supposed to be executed for each glyph instead of each text run, as is
currently done. This change partially implements this by having the
font matching algorithm produce a list of fonts against which each
glyph will be tested to find its suitable font.

Now, it becomes possible to have per-glyph fallback fonts: if the
needed glyph is not present in a font, we can check the subsequent
fonts in the list.
This commit is contained in:
Aliaksandr Kalenik 2023-12-09 23:42:02 +01:00 committed by Andreas Kling
parent f50bf00814
commit 2cb0039a13
23 changed files with 250 additions and 109 deletions

View file

@ -531,7 +531,7 @@ static void paint_cursor_if_needed(PaintContext& context, Layout::TextNode const
auto fragment_rect = fragment.absolute_rect();
CSSPixelRect cursor_rect {
fragment_rect.x() + CSSPixels::nearest_value_for(text_node.font().width(fragment.text().substring_view(0, text_node.browsing_context().cursor_position()->offset() - fragment.start()))),
fragment_rect.x() + CSSPixels::nearest_value_for(text_node.first_available_font().width(fragment.text().substring_view(0, text_node.browsing_context().cursor_position()->offset() - fragment.start()))),
fragment_rect.top(),
1,
fragment_rect.height()
@ -545,7 +545,7 @@ static void paint_cursor_if_needed(PaintContext& context, Layout::TextNode const
static void paint_text_decoration(PaintContext& context, Layout::Node const& text_node, Layout::LineBoxFragment const& fragment)
{
auto& painter = context.recording_painter();
auto& font = fragment.layout_node().font();
auto& font = fragment.layout_node().first_available_font();
auto fragment_box = fragment.absolute_rect();
CSSPixels glyph_height = CSSPixels::nearest_value_for(font.pixel_size());
auto baseline = fragment_box.height() / 2 - (glyph_height + 4) / 2 + glyph_height;
@ -650,7 +650,7 @@ static void paint_text_fragment(PaintContext& context, Layout::TextNode const& t
}
painter.draw_text_run(baseline_start.to_type<int>(), scaled_glyph_run, text_node.computed_values().color(), fragment_absolute_device_rect.to_type<int>());
auto selection_rect = context.enclosing_device_rect(fragment.selection_rect(text_node.font())).to_type<int>();
auto selection_rect = context.enclosing_device_rect(fragment.selection_rect(text_node.first_available_font())).to_type<int>();
if (!selection_rect.is_empty()) {
painter.fill_rect(selection_rect, CSS::SystemColor::highlight());
RecordingPainterStateSaver saver(painter);
@ -720,7 +720,7 @@ void PaintableWithLines::paint(PaintContext& context, PaintPhase phase) const
layer.spread_distance.to_px(layout_box()),
ShadowPlacement::Outer);
}
context.recording_painter().set_font(fragment.layout_node().font());
context.recording_painter().set_font(fragment.layout_node().first_available_font());
paint_text_shadow(context, fragment, resolved_shadow_data);
}
}