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AudioServer+LibAudio: Pass audio buffers as Core::AnonymousBuffer

This was the last remaining user of shbufs! :^)
This commit is contained in:
Andreas Kling 2021-01-17 08:43:58 +01:00
parent cc8b3c92ba
commit 2cd16778b5
9 changed files with 36 additions and 34 deletions

View file

@ -43,8 +43,7 @@ void ClientConnection::handshake()
void ClientConnection::enqueue(const Buffer& buffer)
{
for (;;) {
const_cast<Buffer&>(buffer).shared_buffer().share_with(server_pid());
auto response = send_sync<Messages::AudioServer::EnqueueBuffer>(buffer.shbuf_id(), buffer.sample_count());
auto response = send_sync<Messages::AudioServer::EnqueueBuffer>(buffer.anonymous_buffer(), buffer.id(), buffer.sample_count());
if (response->success())
break;
sleep(1);
@ -53,8 +52,7 @@ void ClientConnection::enqueue(const Buffer& buffer)
bool ClientConnection::try_enqueue(const Buffer& buffer)
{
const_cast<Buffer&>(buffer).shared_buffer().share_with(server_pid());
auto response = send_sync<Messages::AudioServer::EnqueueBuffer>(buffer.shbuf_id(), buffer.sample_count());
auto response = send_sync<Messages::AudioServer::EnqueueBuffer>(buffer.anonymous_buffer(), buffer.id(), buffer.sample_count());
return response->success();
}