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AudioServer+LibAudio: Pass audio buffers as Core::AnonymousBuffer
This was the last remaining user of shbufs! :^)
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cc8b3c92ba
commit
2cd16778b5
9 changed files with 36 additions and 34 deletions
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@ -43,8 +43,7 @@ void ClientConnection::handshake()
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void ClientConnection::enqueue(const Buffer& buffer)
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{
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for (;;) {
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const_cast<Buffer&>(buffer).shared_buffer().share_with(server_pid());
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auto response = send_sync<Messages::AudioServer::EnqueueBuffer>(buffer.shbuf_id(), buffer.sample_count());
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auto response = send_sync<Messages::AudioServer::EnqueueBuffer>(buffer.anonymous_buffer(), buffer.id(), buffer.sample_count());
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if (response->success())
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break;
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sleep(1);
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@ -53,8 +52,7 @@ void ClientConnection::enqueue(const Buffer& buffer)
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bool ClientConnection::try_enqueue(const Buffer& buffer)
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{
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const_cast<Buffer&>(buffer).shared_buffer().share_with(server_pid());
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auto response = send_sync<Messages::AudioServer::EnqueueBuffer>(buffer.shbuf_id(), buffer.sample_count());
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auto response = send_sync<Messages::AudioServer::EnqueueBuffer>(buffer.anonymous_buffer(), buffer.id(), buffer.sample_count());
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return response->success();
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}
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