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LibIPC+WindowServer+LibGUI: Detect and highlight unresponsive GUI apps

IPC::ClientConnection now tracks the time since the last time we got
a message from the client and calls a virtual function on itself after
3 seconds: may_have_become_unresponsive().

Subclasses of ClientConnection can then react to this if they like.

We use this mechanism in WindowServer to send out a friendly Ping
message to the client. If he doesn't Pong within 1 second, we mark
the client as "unresponsive" and recompose all of his windows with
a darkened appearance and amended title until he Pongs us.

This is a little on the aggressive side and we should figure out a way
to wake up less often. Perhaps this could only be done to windows the
user is currently interacting with, for example.

Anyways, this is pretty cool! :^)
This commit is contained in:
Andreas Kling 2020-06-11 22:46:49 +02:00
parent 940fbea3a7
commit 2ce2c4810a
9 changed files with 84 additions and 7 deletions

View file

@ -24,6 +24,7 @@
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "ClientConnection.h"
#include <AK/Badge.h>
#include <LibGfx/CharacterBitmap.h>
#include <LibGfx/Font.h>
@ -244,12 +245,23 @@ void WindowFrame::paint_normal_frame(Gfx::Painter& painter)
}
}
String title_text;
if (window.client() && window.client()->is_unresponsive()) {
StringBuilder builder;
builder.append(window.title());
builder.append(" (Not responding)");
title_text = builder.to_string();
} else {
title_text = window.title();
}
auto clipped_title_rect = titlebar_title_rect;
clipped_title_rect.set_width(stripe_right - clipped_title_rect.x());
if (!clipped_title_rect.is_empty()) {
painter.draw_text(clipped_title_rect.translated(1, 2), window.title(), wm.window_title_font(), Gfx::TextAlignment::CenterLeft, border_color.darkened(0.4), Gfx::TextElision::Right);
painter.draw_text(clipped_title_rect.translated(1, 2), title_text, wm.window_title_font(), Gfx::TextAlignment::CenterLeft, border_color.darkened(0.4), Gfx::TextElision::Right);
// FIXME: The translated(0, 1) wouldn't be necessary if we could center text based on its baseline.
painter.draw_text(clipped_title_rect.translated(0, 1), window.title(), wm.window_title_font(), Gfx::TextAlignment::CenterLeft, title_color, Gfx::TextElision::Right);
painter.draw_text(clipped_title_rect.translated(0, 1), title_text, wm.window_title_font(), Gfx::TextAlignment::CenterLeft, title_color, Gfx::TextElision::Right);
}
painter.blit(titlebar_icon_rect.location(), window.icon(), window.icon().rect());