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LibAccelGfx: Create VBO to pass vertices data to GPU

Before, we were using a feature of OpenGL that allows specifying a
pointer to allocated vertex data without creating VBO and VAO, but as
I found out, it does not work on macOS.
This commit is contained in:
Aliaksandr Kalenik 2023-11-11 14:07:10 +01:00 committed by Andreas Kling
parent 20734ac335
commit 2d12d1538d
3 changed files with 110 additions and 7 deletions

View file

@ -143,9 +143,9 @@ void set_uniform(Uniform const& uniform, float value1, float value2, float value
verify_no_error(); verify_no_error();
} }
void set_vertex_attribute(VertexAttribute const& attribute, Span<float> values, int number_of_components) void set_vertex_attribute(VertexAttribute const& attribute, u32 offset, int number_of_components)
{ {
glVertexAttribPointer(attribute.id, number_of_components, GL_FLOAT, GL_FALSE, number_of_components * sizeof(float), values.data()); glVertexAttribPointer(attribute.id, number_of_components, GL_FLOAT, GL_FALSE, number_of_components * sizeof(float), reinterpret_cast<void*>(offset));
glEnableVertexAttribArray(attribute.id); glEnableVertexAttribArray(attribute.id);
verify_no_error(); verify_no_error();
} }
@ -173,4 +173,51 @@ void draw_arrays(DrawPrimitive draw_primitive, size_t count)
verify_no_error(); verify_no_error();
} }
Buffer create_buffer()
{
GLuint buffer;
glGenBuffers(1, &buffer);
verify_no_error();
return { buffer };
}
void bind_buffer(Buffer const& buffer)
{
glBindBuffer(GL_ARRAY_BUFFER, buffer.id);
verify_no_error();
}
void upload_to_buffer(Buffer const& buffer, Span<float> values)
{
glBindBuffer(GL_ARRAY_BUFFER, buffer.id);
glBufferData(GL_ARRAY_BUFFER, values.size() * sizeof(float), values.data(), GL_STATIC_DRAW);
verify_no_error();
}
void delete_buffer(Buffer const& buffer)
{
glDeleteBuffers(1, &buffer.id);
verify_no_error();
}
VertexArray create_vertex_array()
{
GLuint vertex_array;
glGenVertexArrays(1, &vertex_array);
verify_no_error();
return { vertex_array };
}
void bind_vertex_array(VertexArray const& vertex_array)
{
glBindVertexArray(vertex_array.id);
verify_no_error();
}
void delete_vertex_array(VertexArray const& vertex_array)
{
glDeleteVertexArrays(1, &vertex_array.id);
verify_no_error();
}
} }

View file

@ -37,6 +37,14 @@ struct Texture {
GLuint id; GLuint id;
}; };
struct Buffer {
GLuint id;
};
struct VertexArray {
GLuint id;
};
void set_viewport(Gfx::IntRect); void set_viewport(Gfx::IntRect);
void enable_blending(); void enable_blending();
@ -55,7 +63,7 @@ void upload_texture_data(Texture const& texture, Gfx::Bitmap const& bitmap);
void delete_texture(Texture const&); void delete_texture(Texture const&);
void set_uniform(Uniform const& uniform, float, float, float, float); void set_uniform(Uniform const& uniform, float, float, float, float);
void set_vertex_attribute(VertexAttribute const& attribute, Span<float> values, int number_of_components); void set_vertex_attribute(VertexAttribute const& attribute, u32 offset, int number_of_components);
enum class ScalingMode { enum class ScalingMode {
Nearest, Nearest,
@ -72,4 +80,13 @@ enum class DrawPrimitive {
void draw_arrays(DrawPrimitive, size_t count); void draw_arrays(DrawPrimitive, size_t count);
Buffer create_buffer();
void bind_buffer(Buffer const&);
void upload_to_buffer(Buffer const&, Span<float> values);
void delete_buffer(Buffer const&);
VertexArray create_vertex_array();
void bind_vertex_array(VertexArray const&);
void delete_vertex_array(VertexArray const&);
} }

View file

@ -126,6 +126,13 @@ void Painter::fill_rect(Gfx::FloatRect rect, Gfx::Color color)
auto vertices = rect_to_vertices(to_clip_space(transform().map(rect))); auto vertices = rect_to_vertices(to_clip_space(transform().map(rect)));
auto vbo = GL::create_buffer();
GL::upload_to_buffer(vbo, vertices);
auto vao = GL::create_vertex_array();
GL::bind_vertex_array(vao);
GL::bind_buffer(vbo);
auto [red, green, blue, alpha] = gfx_color_to_opengl_color(color); auto [red, green, blue, alpha] = gfx_color_to_opengl_color(color);
m_rectangle_program.use(); m_rectangle_program.use();
@ -134,9 +141,12 @@ void Painter::fill_rect(Gfx::FloatRect rect, Gfx::Color color)
auto color_uniform = m_rectangle_program.get_uniform_location("uColor"); auto color_uniform = m_rectangle_program.get_uniform_location("uColor");
GL::set_uniform(color_uniform, red, green, blue, alpha); GL::set_uniform(color_uniform, red, green, blue, alpha);
GL::set_vertex_attribute(position_attribute, vertices, 2); GL::set_vertex_attribute(position_attribute, 0, 2);
GL::enable_blending(); GL::enable_blending();
GL::draw_arrays(GL::DrawPrimitive::TriangleFan, 4); GL::draw_arrays(GL::DrawPrimitive::TriangleFan, 4);
GL::delete_buffer(vbo);
GL::delete_vertex_array(vao);
} }
void Painter::draw_line(Gfx::IntPoint a, Gfx::IntPoint b, float thickness, Gfx::Color color) void Painter::draw_line(Gfx::IntPoint a, Gfx::IntPoint b, float thickness, Gfx::Color color)
@ -157,6 +167,13 @@ void Painter::draw_line(Gfx::FloatPoint a, Gfx::FloatPoint b, float thickness, C
auto vertices = rect_to_vertices(to_clip_space(transform().map(rect))); auto vertices = rect_to_vertices(to_clip_space(transform().map(rect)));
auto vbo = GL::create_buffer();
GL::upload_to_buffer(vbo, vertices);
auto vao = GL::create_vertex_array();
GL::bind_vertex_array(vao);
GL::bind_buffer(vbo);
auto [red, green, blue, alpha] = gfx_color_to_opengl_color(color); auto [red, green, blue, alpha] = gfx_color_to_opengl_color(color);
m_rectangle_program.use(); m_rectangle_program.use();
@ -165,9 +182,12 @@ void Painter::draw_line(Gfx::FloatPoint a, Gfx::FloatPoint b, float thickness, C
auto color_uniform = m_rectangle_program.get_uniform_location("uColor"); auto color_uniform = m_rectangle_program.get_uniform_location("uColor");
GL::set_uniform(color_uniform, red, green, blue, alpha); GL::set_uniform(color_uniform, red, green, blue, alpha);
GL::set_vertex_attribute(position_attribute, vertices, 2); GL::set_vertex_attribute(position_attribute, 0, 2);
GL::enable_blending(); GL::enable_blending();
GL::draw_arrays(GL::DrawPrimitive::TriangleFan, 4); GL::draw_arrays(GL::DrawPrimitive::TriangleFan, 4);
GL::delete_buffer(vbo);
GL::delete_vertex_array(vao);
} }
void Painter::draw_scaled_bitmap(Gfx::IntRect const& dest_rect, Gfx::Bitmap const& bitmap, Gfx::IntRect const& src_rect, ScalingMode scaling_mode) void Painter::draw_scaled_bitmap(Gfx::IntRect const& dest_rect, Gfx::Bitmap const& bitmap, Gfx::IntRect const& src_rect, ScalingMode scaling_mode)
@ -226,8 +246,15 @@ void Painter::draw_scaled_bitmap(Gfx::FloatRect const& dst_rect, Gfx::Bitmap con
add_vertex(dst_rect_in_clip_space.bottom_right(), src_rect_in_texture_space.bottom_right()); add_vertex(dst_rect_in_clip_space.bottom_right(), src_rect_in_texture_space.bottom_right());
add_vertex(dst_rect_in_clip_space.top_right(), src_rect_in_texture_space.top_right()); add_vertex(dst_rect_in_clip_space.top_right(), src_rect_in_texture_space.top_right());
auto vbo = GL::create_buffer();
GL::upload_to_buffer(vbo, vertices);
auto vao = GL::create_vertex_array();
GL::bind_vertex_array(vao);
GL::bind_buffer(vbo);
auto vertex_position_attribute = m_blit_program.get_attribute_location("aVertexPosition"); auto vertex_position_attribute = m_blit_program.get_attribute_location("aVertexPosition");
GL::set_vertex_attribute(vertex_position_attribute, vertices, 4); GL::set_vertex_attribute(vertex_position_attribute, 0, 4);
auto color_uniform = m_blit_program.get_uniform_location("uColor"); auto color_uniform = m_blit_program.get_uniform_location("uColor");
GL::set_uniform(color_uniform, 1, 1, 1, 1); GL::set_uniform(color_uniform, 1, 1, 1, 1);
@ -236,6 +263,8 @@ void Painter::draw_scaled_bitmap(Gfx::FloatRect const& dst_rect, Gfx::Bitmap con
GL::draw_arrays(GL::DrawPrimitive::TriangleFan, 4); GL::draw_arrays(GL::DrawPrimitive::TriangleFan, 4);
GL::delete_texture(texture); GL::delete_texture(texture);
GL::delete_buffer(vbo);
GL::delete_vertex_array(vao);
} }
void Painter::prepare_glyph_texture(HashMap<Gfx::Font const*, HashTable<u32>> const& unique_glyphs) void Painter::prepare_glyph_texture(HashMap<Gfx::Font const*, HashTable<u32>> const& unique_glyphs)
@ -349,6 +378,13 @@ void Painter::draw_glyph_run(Vector<Gfx::DrawGlyphOrEmoji> const& glyph_run, Col
} }
} }
auto vbo = GL::create_buffer();
GL::upload_to_buffer(vbo, vertices);
auto vao = GL::create_vertex_array();
GL::bind_vertex_array(vao);
GL::bind_buffer(vbo);
auto [red, green, blue, alpha] = gfx_color_to_opengl_color(color); auto [red, green, blue, alpha] = gfx_color_to_opengl_color(color);
m_blit_program.use(); m_blit_program.use();
@ -360,8 +396,11 @@ void Painter::draw_glyph_run(Vector<Gfx::DrawGlyphOrEmoji> const& glyph_run, Col
auto color_uniform = m_blit_program.get_uniform_location("uColor"); auto color_uniform = m_blit_program.get_uniform_location("uColor");
GL::set_uniform(color_uniform, red, green, blue, alpha); GL::set_uniform(color_uniform, red, green, blue, alpha);
GL::set_vertex_attribute(position_attribute, vertices, 4); GL::set_vertex_attribute(position_attribute, 0, 4);
GL::draw_arrays(GL::DrawPrimitive::Triangles, vertices.size() / 4); GL::draw_arrays(GL::DrawPrimitive::Triangles, vertices.size() / 4);
GL::delete_buffer(vbo);
GL::delete_vertex_array(vao);
} }
void Painter::save() void Painter::save()