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LibCore: Put all classes in the Core namespace and remove the leading C
I've been wanting to do this for a long time. It's time we start being consistent about how this stuff works. The new convention is: - "LibFoo" is a userspace library that provides the "Foo" namespace. That's it :^) This was pretty tedious to convert and I didn't even start on LibGUI yet. But it's coming up next.
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265 changed files with 1380 additions and 1167 deletions
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@ -127,7 +127,7 @@ Field::Field(GLabel& flag_label, GLabel& time_label, GButton& face_button, GWidg
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, m_on_size_changed(move(on_size_changed))
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{
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srand(time(nullptr));
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m_timer = CTimer::construct();
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m_timer = Core::Timer::construct();
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m_timer->on_timeout = [this] {
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++m_time_elapsed;
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m_time_label.set_text(String::format("%u.%u", m_time_elapsed / 10, m_time_elapsed % 10));
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@ -153,7 +153,7 @@ Field::Field(GLabel& flag_label, GLabel& time_label, GButton& face_button, GWidg
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set_face(Face::Default);
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{
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auto config = CConfigFile::get_for_app("Minesweeper");
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auto config = Core::ConfigFile::get_for_app("Minesweeper");
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bool single_chording = config->read_num_entry("Minesweeper", "SingleChording", false);
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int mine_count = config->read_num_entry("Game", "MineCount", 10);
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int rows = config->read_num_entry("Game", "Rows", 9);
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@ -497,7 +497,7 @@ void Field::set_field_size(int rows, int columns, int mine_count)
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if (m_rows == rows && m_columns == columns && m_mine_count == mine_count)
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return;
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{
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auto config = CConfigFile::get_for_app("Minesweeper");
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auto config = Core::ConfigFile::get_for_app("Minesweeper");
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config->write_num_entry("Game", "MineCount", mine_count);
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config->write_num_entry("Game", "Rows", rows);
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config->write_num_entry("Game", "Columns", columns);
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@ -511,7 +511,7 @@ void Field::set_field_size(int rows, int columns, int mine_count)
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}
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void Field::set_single_chording(bool enabled) {
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auto config = CConfigFile::get_for_app("Minesweeper");
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auto config = Core::ConfigFile::get_for_app("Minesweeper");
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m_single_chording = enabled;
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config->write_bool_entry("Minesweeper", "SingleChording", m_single_chording);
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}
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@ -121,7 +121,7 @@ private:
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GButton& m_face_button;
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GLabel& m_flag_label;
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GLabel& m_time_label;
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RefPtr<CTimer> m_timer;
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RefPtr<Core::Timer> m_timer;
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int m_time_elapsed { 0 };
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int m_flags_left { 0 };
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Face m_face { Face::Default };
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@ -102,7 +102,7 @@ Rect SnakeGame::high_score_rect() const
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return { 2, height() - font().glyph_height() - 2, high_score_width, font().glyph_height() };
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}
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void SnakeGame::timer_event(CTimerEvent&)
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void SnakeGame::timer_event(Core::TimerEvent&)
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{
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Vector<Coordinate> dirty_cells;
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@ -41,7 +41,7 @@ private:
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explicit SnakeGame(GWidget* parent = nullptr);
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virtual void paint_event(GPaintEvent&) override;
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virtual void keydown_event(GKeyEvent&) override;
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virtual void timer_event(CTimerEvent&) override;
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virtual void timer_event(Core::TimerEvent&) override;
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struct Coordinate {
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int row { 0 };
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