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LibCore: Put all classes in the Core namespace and remove the leading C
I've been wanting to do this for a long time. It's time we start being consistent about how this stuff works. The new convention is: - "LibFoo" is a userspace library that provides the "Foo" namespace. That's it :^) This was pretty tedious to convert and I didn't even start on LibGUI yet. But it's coming up next.
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265 changed files with 1380 additions and 1167 deletions
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@ -35,16 +35,18 @@
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#include <sys/ioctl.h>
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#endif
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CLocalServer::CLocalServer(CObject* parent)
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: CObject(parent)
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namespace Core {
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LocalServer::LocalServer(Object* parent)
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: Object(parent)
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{
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}
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CLocalServer::~CLocalServer()
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LocalServer::~LocalServer()
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{
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}
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bool CLocalServer::take_over_from_system_server()
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bool LocalServer::take_over_from_system_server()
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{
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if (m_listening)
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return false;
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@ -84,16 +86,16 @@ bool CLocalServer::take_over_from_system_server()
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return false;
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}
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void CLocalServer::setup_notifier()
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void LocalServer::setup_notifier()
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{
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m_notifier = CNotifier::construct(m_fd, CNotifier::Event::Read, this);
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m_notifier = Notifier::construct(m_fd, Notifier::Event::Read, this);
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m_notifier->on_ready_to_read = [this] {
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if (on_ready_to_accept)
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on_ready_to_accept();
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};
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}
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bool CLocalServer::listen(const String& address)
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bool LocalServer::listen(const String& address)
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{
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if (m_listening)
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return false;
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@ -116,7 +118,7 @@ bool CLocalServer::listen(const String& address)
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ASSERT_NOT_REACHED();
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}
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auto socket_address = CSocketAddress::local(address);
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auto socket_address = SocketAddress::local(address);
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auto un = socket_address.to_sockaddr_un();
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rc = ::bind(m_fd, (const sockaddr*)&un, sizeof(un));
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if (rc < 0) {
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@ -135,7 +137,7 @@ bool CLocalServer::listen(const String& address)
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return true;
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}
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RefPtr<CLocalSocket> CLocalServer::accept()
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RefPtr<LocalSocket> LocalServer::accept()
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{
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ASSERT(m_listening);
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sockaddr_un un;
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@ -146,5 +148,7 @@ RefPtr<CLocalSocket> CLocalServer::accept()
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return nullptr;
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}
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return CLocalSocket::construct(accepted_fd);
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return LocalSocket::construct(accepted_fd);
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}
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}
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