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LibGL: Make read_from_vertex_attribute_pointer static

This commit is contained in:
Jelle Raaijmakers 2022-10-16 16:40:35 +02:00 committed by Linus Groh
parent 01a4d58432
commit 2d59c9b6b6
2 changed files with 101 additions and 103 deletions

View file

@ -78,6 +78,14 @@ struct ContextParameter {
} value;
};
struct VertexAttribPointer {
GLint size { 4 };
GLenum type { GL_FLOAT };
bool normalize { true };
GLsizei stride { 0 };
void const* pointer { 0 };
};
enum Face {
Front = 0,
Back = 1,
@ -497,16 +505,6 @@ private:
};
Optional<CurrentListing> m_current_listing_index;
struct VertexAttribPointer {
GLint size { 4 };
GLenum type { GL_FLOAT };
bool normalize { true };
GLsizei stride { 0 };
void const* pointer { 0 };
};
static void read_from_vertex_attribute_pointer(VertexAttribPointer const&, int index, float* elements);
VertexAttribPointer m_client_vertex_pointer;
VertexAttribPointer m_client_color_pointer;
Vector<VertexAttribPointer> m_client_tex_coord_pointer;

View file

@ -12,6 +12,99 @@
namespace GL {
// General helper function to read arbitrary vertex attribute data into a float array
static void read_from_vertex_attribute_pointer(VertexAttribPointer const& attrib, int index, float* elements)
{
auto const* byte_ptr = reinterpret_cast<char const*>(attrib.pointer);
auto normalize = attrib.normalize;
size_t stride = attrib.stride;
switch (attrib.type) {
case GL_BYTE: {
if (stride == 0)
stride = sizeof(GLbyte) * attrib.size;
for (int i = 0; i < attrib.size; i++) {
elements[i] = *(reinterpret_cast<GLbyte const*>(byte_ptr + stride * index) + i);
if (normalize)
elements[i] /= 0x80;
}
break;
}
case GL_UNSIGNED_BYTE: {
if (stride == 0)
stride = sizeof(GLubyte) * attrib.size;
for (int i = 0; i < attrib.size; i++) {
elements[i] = *(reinterpret_cast<GLubyte const*>(byte_ptr + stride * index) + i);
if (normalize)
elements[i] /= 0xff;
}
break;
}
case GL_SHORT: {
if (stride == 0)
stride = sizeof(GLshort) * attrib.size;
for (int i = 0; i < attrib.size; i++) {
elements[i] = *(reinterpret_cast<GLshort const*>(byte_ptr + stride * index) + i);
if (normalize)
elements[i] /= 0x8000;
}
break;
}
case GL_UNSIGNED_SHORT: {
if (stride == 0)
stride = sizeof(GLushort) * attrib.size;
for (int i = 0; i < attrib.size; i++) {
elements[i] = *(reinterpret_cast<GLushort const*>(byte_ptr + stride * index) + i);
if (normalize)
elements[i] /= 0xffff;
}
break;
}
case GL_INT: {
if (stride == 0)
stride = sizeof(GLint) * attrib.size;
for (int i = 0; i < attrib.size; i++) {
elements[i] = *(reinterpret_cast<GLint const*>(byte_ptr + stride * index) + i);
if (normalize)
elements[i] /= 0x80000000;
}
break;
}
case GL_UNSIGNED_INT: {
if (stride == 0)
stride = sizeof(GLuint) * attrib.size;
for (int i = 0; i < attrib.size; i++) {
elements[i] = *(reinterpret_cast<GLuint const*>(byte_ptr + stride * index) + i);
if (normalize)
elements[i] /= 0xffffffff;
}
break;
}
case GL_FLOAT: {
if (stride == 0)
stride = sizeof(GLfloat) * attrib.size;
for (int i = 0; i < attrib.size; i++)
elements[i] = *(reinterpret_cast<GLfloat const*>(byte_ptr + stride * index) + i);
break;
}
case GL_DOUBLE: {
if (stride == 0)
stride = sizeof(GLdouble) * attrib.size;
for (int i = 0; i < attrib.size; i++)
elements[i] = static_cast<float>(*(reinterpret_cast<GLdouble const*>(byte_ptr + stride * index) + i));
break;
}
}
}
void GLContext::gl_array_element(GLint i)
{
// NOTE: This always dereferences data; display list support is deferred to the
@ -236,97 +329,4 @@ void GLContext::gl_vertex_pointer(GLint size, GLenum type, GLsizei stride, void
m_client_vertex_pointer = { .size = size, .type = type, .stride = stride, .pointer = pointer };
}
// General helper function to read arbitrary vertex attribute data into a float array
void GLContext::read_from_vertex_attribute_pointer(VertexAttribPointer const& attrib, int index, float* elements)
{
auto byte_ptr = reinterpret_cast<char const*>(attrib.pointer);
auto normalize = attrib.normalize;
size_t stride = attrib.stride;
switch (attrib.type) {
case GL_BYTE: {
if (stride == 0)
stride = sizeof(GLbyte) * attrib.size;
for (int i = 0; i < attrib.size; i++) {
elements[i] = *(reinterpret_cast<GLbyte const*>(byte_ptr + stride * index) + i);
if (normalize)
elements[i] /= 0x80;
}
break;
}
case GL_UNSIGNED_BYTE: {
if (stride == 0)
stride = sizeof(GLubyte) * attrib.size;
for (int i = 0; i < attrib.size; i++) {
elements[i] = *(reinterpret_cast<GLubyte const*>(byte_ptr + stride * index) + i);
if (normalize)
elements[i] /= 0xff;
}
break;
}
case GL_SHORT: {
if (stride == 0)
stride = sizeof(GLshort) * attrib.size;
for (int i = 0; i < attrib.size; i++) {
elements[i] = *(reinterpret_cast<GLshort const*>(byte_ptr + stride * index) + i);
if (normalize)
elements[i] /= 0x8000;
}
break;
}
case GL_UNSIGNED_SHORT: {
if (stride == 0)
stride = sizeof(GLushort) * attrib.size;
for (int i = 0; i < attrib.size; i++) {
elements[i] = *(reinterpret_cast<GLushort const*>(byte_ptr + stride * index) + i);
if (normalize)
elements[i] /= 0xffff;
}
break;
}
case GL_INT: {
if (stride == 0)
stride = sizeof(GLint) * attrib.size;
for (int i = 0; i < attrib.size; i++) {
elements[i] = *(reinterpret_cast<GLint const*>(byte_ptr + stride * index) + i);
if (normalize)
elements[i] /= 0x80000000;
}
break;
}
case GL_UNSIGNED_INT: {
if (stride == 0)
stride = sizeof(GLuint) * attrib.size;
for (int i = 0; i < attrib.size; i++) {
elements[i] = *(reinterpret_cast<GLuint const*>(byte_ptr + stride * index) + i);
if (normalize)
elements[i] /= 0xffffffff;
}
break;
}
case GL_FLOAT: {
if (stride == 0)
stride = sizeof(GLfloat) * attrib.size;
for (int i = 0; i < attrib.size; i++)
elements[i] = *(reinterpret_cast<GLfloat const*>(byte_ptr + stride * index) + i);
break;
}
case GL_DOUBLE: {
if (stride == 0)
stride = sizeof(GLdouble) * attrib.size;
for (int i = 0; i < attrib.size; i++)
elements[i] = static_cast<float>(*(reinterpret_cast<GLdouble const*>(byte_ptr + stride * index) + i));
break;
}
}
}
}