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LibGL: Add a few defines so that Quake 2's OpenGL renderer compiles
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1 changed files with 18 additions and 0 deletions
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@ -229,6 +229,7 @@ extern "C" {
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// Format enums
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#define GL_COLOR_INDEX 0x1900
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#define GL_COLOR_INDEX8_EXT 0x80E5
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#define GL_STENCIL_INDEX 0x1901
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#define GL_DEPTH_COMPONENT 0x1902
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#define GL_RED 0x1903
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@ -243,6 +244,17 @@ extern "C" {
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#define GL_BGRA 0x190C
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#define GL_BITMAP 0x1A00
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#define GL_LUMINANCE8 0x8040
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#define GL_INTENSITY8 0x804B
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#define GL_R3_G3_B2 0x2A10
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#define GL_RGB4 0x804F
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#define GL_RGB5 0x8050
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#define GL_RGB8 0x8051
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#define GL_RGBA2 0x8055
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#define GL_RGBA4 0x8056
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#define GL_RGB5_A1 0x8057
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#define GL_RGBA8 0x8058
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// Lighting related defines
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#define GL_LIGHTING 0x0B50
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#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
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@ -280,6 +292,12 @@ extern "C" {
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#define GL_CONSTANT_ALPHA 0x8003
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#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
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// Points
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#define GL_POINT_SMOOTH 0x0B10
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#define GL_POINT_SIZE_MIN_EXT 0x8126
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#define GL_POINT_SIZE_MAX_EXT 0x8127
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#define GL_DISTANCE_ATTENUATION_EXT 0x8129
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// Polygon modes
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#define GL_POINT 0x1B00
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#define GL_LINE 0x1B01
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