1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-05-31 05:08:13 +00:00

IPCCompiler: Put message classes in the Messages namespace

This commit is contained in:
Andreas Kling 2020-02-06 20:20:44 +01:00
parent 0709c17487
commit 2e219255a2
26 changed files with 321 additions and 319 deletions

View file

@ -37,7 +37,7 @@ ClientConnection::ClientConnection()
void ClientConnection::handshake()
{
auto response = send_sync<AudioServer::Greet>();
auto response = send_sync<Messages::AudioServer::Greet>();
set_my_client_id(response->client_id());
}
@ -45,7 +45,7 @@ void ClientConnection::enqueue(const Buffer& buffer)
{
for (;;) {
const_cast<Buffer&>(buffer).shared_buffer().share_with(server_pid());
auto response = send_sync<AudioServer::EnqueueBuffer>(buffer.shared_buffer_id(), buffer.sample_count());
auto response = send_sync<Messages::AudioServer::EnqueueBuffer>(buffer.shared_buffer_id(), buffer.sample_count());
if (response->success())
break;
sleep(1);
@ -55,62 +55,62 @@ void ClientConnection::enqueue(const Buffer& buffer)
bool ClientConnection::try_enqueue(const Buffer& buffer)
{
const_cast<Buffer&>(buffer).shared_buffer().share_with(server_pid());
auto response = send_sync<AudioServer::EnqueueBuffer>(buffer.shared_buffer_id(), buffer.sample_count());
auto response = send_sync<Messages::AudioServer::EnqueueBuffer>(buffer.shared_buffer_id(), buffer.sample_count());
return response->success();
}
bool ClientConnection::get_muted()
{
return send_sync<AudioServer::GetMuted>()->muted();
return send_sync<Messages::AudioServer::GetMuted>()->muted();
}
void ClientConnection::set_muted(bool muted)
{
send_sync<AudioServer::SetMuted>(muted);
send_sync<Messages::AudioServer::SetMuted>(muted);
}
int ClientConnection::get_main_mix_volume()
{
return send_sync<AudioServer::GetMainMixVolume>()->volume();
return send_sync<Messages::AudioServer::GetMainMixVolume>()->volume();
}
void ClientConnection::set_main_mix_volume(int volume)
{
send_sync<AudioServer::SetMainMixVolume>(volume);
send_sync<Messages::AudioServer::SetMainMixVolume>(volume);
}
int ClientConnection::get_remaining_samples()
{
return send_sync<AudioServer::GetRemainingSamples>()->remaining_samples();
return send_sync<Messages::AudioServer::GetRemainingSamples>()->remaining_samples();
}
int ClientConnection::get_played_samples()
{
return send_sync<AudioServer::GetPlayedSamples>()->played_samples();
return send_sync<Messages::AudioServer::GetPlayedSamples>()->played_samples();
}
void ClientConnection::set_paused(bool paused)
{
send_sync<AudioServer::SetPaused>(paused);
send_sync<Messages::AudioServer::SetPaused>(paused);
}
void ClientConnection::clear_buffer(bool paused)
{
send_sync<AudioServer::ClearBuffer>(paused);
send_sync<Messages::AudioServer::ClearBuffer>(paused);
}
int ClientConnection::get_playing_buffer()
{
return send_sync<AudioServer::GetPlayingBuffer>()->buffer_id();
return send_sync<Messages::AudioServer::GetPlayingBuffer>()->buffer_id();
}
void ClientConnection::handle(const AudioClient::FinishedPlayingBuffer& message)
void ClientConnection::handle(const Messages::AudioClient::FinishedPlayingBuffer& message)
{
if (on_finish_playing_buffer)
on_finish_playing_buffer(message.buffer_id());
}
void ClientConnection::handle(const AudioClient::MutedStateChanged& message)
void ClientConnection::handle(const Messages::AudioClient::MutedStateChanged& message)
{
if (on_muted_state_change)
on_muted_state_change(message.muted());