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IPCCompiler: Put message classes in the Messages namespace

This commit is contained in:
Andreas Kling 2020-02-06 20:20:44 +01:00
parent 0709c17487
commit 2e219255a2
26 changed files with 321 additions and 319 deletions

View file

@ -66,31 +66,31 @@ void ASClientConnection::die()
void ASClientConnection::did_finish_playing_buffer(Badge<ASBufferQueue>, int buffer_id)
{
post_message(AudioClient::FinishedPlayingBuffer(buffer_id));
post_message(Messages::AudioClient::FinishedPlayingBuffer(buffer_id));
}
void ASClientConnection::did_change_muted_state(Badge<ASMixer>, bool muted)
{
post_message(AudioClient::MutedStateChanged(muted));
post_message(Messages::AudioClient::MutedStateChanged(muted));
}
OwnPtr<AudioServer::GreetResponse> ASClientConnection::handle(const AudioServer::Greet&)
OwnPtr<Messages::AudioServer::GreetResponse> ASClientConnection::handle(const Messages::AudioServer::Greet&)
{
return make<AudioServer::GreetResponse>(client_id());
return make<Messages::AudioServer::GreetResponse>(client_id());
}
OwnPtr<AudioServer::GetMainMixVolumeResponse> ASClientConnection::handle(const AudioServer::GetMainMixVolume&)
OwnPtr<Messages::AudioServer::GetMainMixVolumeResponse> ASClientConnection::handle(const Messages::AudioServer::GetMainMixVolume&)
{
return make<AudioServer::GetMainMixVolumeResponse>(m_mixer.main_volume());
return make<Messages::AudioServer::GetMainMixVolumeResponse>(m_mixer.main_volume());
}
OwnPtr<AudioServer::SetMainMixVolumeResponse> ASClientConnection::handle(const AudioServer::SetMainMixVolume& message)
OwnPtr<Messages::AudioServer::SetMainMixVolumeResponse> ASClientConnection::handle(const Messages::AudioServer::SetMainMixVolume& message)
{
m_mixer.set_main_volume(message.volume());
return make<AudioServer::SetMainMixVolumeResponse>();
return make<Messages::AudioServer::SetMainMixVolumeResponse>();
}
OwnPtr<AudioServer::EnqueueBufferResponse> ASClientConnection::handle(const AudioServer::EnqueueBuffer& message)
OwnPtr<Messages::AudioServer::EnqueueBufferResponse> ASClientConnection::handle(const Messages::AudioServer::EnqueueBuffer& message)
{
auto shared_buffer = SharedBuffer::create_from_shared_buffer_id(message.buffer_id());
if (!shared_buffer) {
@ -103,59 +103,59 @@ OwnPtr<AudioServer::EnqueueBufferResponse> ASClientConnection::handle(const Audi
m_queue = m_mixer.create_queue(*this);
if (m_queue->is_full())
return make<AudioServer::EnqueueBufferResponse>(false);
return make<Messages::AudioServer::EnqueueBufferResponse>(false);
m_queue->enqueue(Audio::Buffer::create_with_shared_buffer(*shared_buffer, message.sample_count()));
return make<AudioServer::EnqueueBufferResponse>(true);
return make<Messages::AudioServer::EnqueueBufferResponse>(true);
}
OwnPtr<AudioServer::GetRemainingSamplesResponse> ASClientConnection::handle(const AudioServer::GetRemainingSamples&)
OwnPtr<Messages::AudioServer::GetRemainingSamplesResponse> ASClientConnection::handle(const Messages::AudioServer::GetRemainingSamples&)
{
int remaining = 0;
if (m_queue)
remaining = m_queue->get_remaining_samples();
return make<AudioServer::GetRemainingSamplesResponse>(remaining);
return make<Messages::AudioServer::GetRemainingSamplesResponse>(remaining);
}
OwnPtr<AudioServer::GetPlayedSamplesResponse> ASClientConnection::handle(const AudioServer::GetPlayedSamples&)
OwnPtr<Messages::AudioServer::GetPlayedSamplesResponse> ASClientConnection::handle(const Messages::AudioServer::GetPlayedSamples&)
{
int played = 0;
if (m_queue)
played = m_queue->get_played_samples();
return make<AudioServer::GetPlayedSamplesResponse>(played);
return make<Messages::AudioServer::GetPlayedSamplesResponse>(played);
}
OwnPtr<AudioServer::SetPausedResponse> ASClientConnection::handle(const AudioServer::SetPaused& message)
OwnPtr<Messages::AudioServer::SetPausedResponse> ASClientConnection::handle(const Messages::AudioServer::SetPaused& message)
{
if (m_queue)
m_queue->set_paused(message.paused());
return make<AudioServer::SetPausedResponse>();
return make<Messages::AudioServer::SetPausedResponse>();
}
OwnPtr<AudioServer::ClearBufferResponse> ASClientConnection::handle(const AudioServer::ClearBuffer& message)
OwnPtr<Messages::AudioServer::ClearBufferResponse> ASClientConnection::handle(const Messages::AudioServer::ClearBuffer& message)
{
if (m_queue)
m_queue->clear(message.paused());
return make<AudioServer::ClearBufferResponse>();
return make<Messages::AudioServer::ClearBufferResponse>();
}
OwnPtr<AudioServer::GetPlayingBufferResponse> ASClientConnection::handle(const AudioServer::GetPlayingBuffer&)
OwnPtr<Messages::AudioServer::GetPlayingBufferResponse> ASClientConnection::handle(const Messages::AudioServer::GetPlayingBuffer&)
{
int id = -1;
if (m_queue)
id = m_queue->get_playing_buffer();
return make<AudioServer::GetPlayingBufferResponse>(id);
return make<Messages::AudioServer::GetPlayingBufferResponse>(id);
}
OwnPtr<AudioServer::GetMutedResponse> ASClientConnection::handle(const AudioServer::GetMuted&)
OwnPtr<Messages::AudioServer::GetMutedResponse> ASClientConnection::handle(const Messages::AudioServer::GetMuted&)
{
return make<AudioServer::GetMutedResponse>(m_mixer.is_muted());
return make<Messages::AudioServer::GetMutedResponse>(m_mixer.is_muted());
}
OwnPtr<AudioServer::SetMutedResponse> ASClientConnection::handle(const AudioServer::SetMuted& message)
OwnPtr<Messages::AudioServer::SetMutedResponse> ASClientConnection::handle(const Messages::AudioServer::SetMuted& message)
{
m_mixer.set_muted(message.muted());
return make<AudioServer::SetMutedResponse>();
return make<Messages::AudioServer::SetMutedResponse>();
}