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SoundPlayer: Add playlist supprt

And a M3U(8) parser
This commit is contained in:
Cesar Torres 2021-03-26 01:26:12 +01:00 committed by Andreas Kling
parent e4d6a56a28
commit 2e28b8ebcc
10 changed files with 586 additions and 57 deletions

View file

@ -27,6 +27,7 @@
#pragma once
#include "PlaybackManager.h"
#include "PlaylistWidget.h"
#include "VisualizationBase.h"
#include <AK/RefPtr.h>
@ -34,11 +35,13 @@ struct PlayerState {
bool is_paused;
bool is_stopped;
bool has_loaded_file;
bool is_looping;
bool is_looping_file;
bool is_looping_playlist;
int loaded_file_samplerate;
double volume;
Audio::ClientConnection& connection;
PlaybackManager& manager;
StringView loaded_filename;
String loaded_filename;
};
class Player {
@ -53,17 +56,27 @@ public:
bool is_paused() const { return m_player_state.is_paused; }
bool has_loaded_file() const { return m_player_state.has_loaded_file; }
double volume() const { return m_player_state.volume; }
bool looping() const { return m_player_state.is_looping; }
StringView& loaded_filename() { return m_player_state.loaded_filename; }
bool looping() const { return m_player_state.is_looping_file; }
bool looping_playlist() const { return m_player_state.is_looping_playlist; }
const String& loaded_filename() { return m_player_state.loaded_filename; }
int loaded_file_samplerate() { return m_player_state.loaded_file_samplerate; }
virtual void set_stopped(bool stopped) { m_player_state.is_stopped = stopped; }
virtual void set_paused(bool paused) { m_player_state.is_paused = paused; }
virtual void set_has_loaded_file(bool loaded) { m_player_state.has_loaded_file = loaded; }
virtual void set_volume(double volume) { m_player_state.volume = volume; }
virtual void set_looping(bool loop)
virtual void set_volume(double volume)
{
m_player_state.is_looping = loop;
manager().loop(loop);
m_player_state.volume = volume;
client_connection().set_main_mix_volume((double)(volume * 100));
}
virtual void set_loaded_file_samplerate(int samplerate) { m_player_state.loaded_file_samplerate = samplerate; }
virtual void set_looping_file(bool loop)
{
m_player_state.is_looping_file = loop;
}
virtual void set_looping_playlist(bool loop)
{
m_player_state.is_looping_playlist = loop;
}
virtual void set_loaded_filename(StringView& filename) { m_player_state.loaded_filename = filename; }
@ -72,4 +85,5 @@ public:
protected:
PlayerState m_player_state;
RefPtr<PlaylistModel> m_playlist_model;
};