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SoundPlayer: Add playlist supprt
And a M3U(8) parser
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10 changed files with 586 additions and 57 deletions
79
Userland/Applications/SoundPlayer/PlaylistWidget.h
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79
Userland/Applications/SoundPlayer/PlaylistWidget.h
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/*
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* Copyright (c) 2021, Cesar Torres <shortanemoia@protonmail.com>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include "M3UParser.h"
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#include <LibGUI/Model.h>
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#include <LibGUI/TableView.h>
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#include <LibGUI/Variant.h>
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#include <LibGUI/Widget.h>
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enum class PlaylistModelCustomRole {
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_DONOTUSE = (int)GUI::ModelRole::Custom,
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FilePath
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};
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class PlaylistModel : public GUI::Model {
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public:
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~PlaylistModel() override = default;
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int row_count(const GUI::ModelIndex&) const override { return m_playlist_items.size(); }
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int column_count(const GUI::ModelIndex&) const override { return 6; }
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GUI::Variant data(const GUI::ModelIndex&, GUI::ModelRole) const override;
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void update() override;
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String column_name(int column) const override;
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Vector<M3UEntry>& items() { return m_playlist_items; }
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private:
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Vector<M3UEntry> m_playlist_items;
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static String format_filesize(u64 size_in_bytes);
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static String format_duration(u32 duration_in_seconds);
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};
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class PlaylistTableView : public GUI::TableView {
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C_OBJECT(PlaylistTableView)
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public:
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void doubleclick_event(GUI::MouseEvent& event) override;
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Function<void(const Gfx::Point<int>&)> on_doubleclick;
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};
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class PlaylistWidget : public GUI::Widget {
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C_OBJECT(PlaylistWidget)
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public:
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PlaylistWidget();
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void set_data_model(RefPtr<PlaylistModel> model)
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{
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m_table_view->set_model(model);
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m_table_view->update();
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}
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protected:
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private:
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RefPtr<PlaylistTableView> m_table_view;
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};
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