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LibJS: Rip out the AST interpreter :^)

This has been superseded by the bytecode VM, which is both faster
and more capable.
This commit is contained in:
Andreas Kling 2023-08-07 19:59:00 +02:00
parent fcc72a787b
commit 2eaa528a0e
41 changed files with 147 additions and 3734 deletions

View file

@ -7,7 +7,6 @@
#include <AK/Debug.h>
#include <LibCore/ElapsedTimer.h>
#include <LibJS/Bytecode/Interpreter.h>
#include <LibJS/Interpreter.h>
#include <LibWeb/Bindings/ExceptionOrUtils.h>
#include <LibWeb/HTML/Scripting/ClassicScript.h>
#include <LibWeb/HTML/Scripting/Environments.h>
@ -95,12 +94,7 @@ JS::Completion ClassicScript::run(RethrowErrors rethrow_errors, JS::GCPtr<JS::En
auto timer = Core::ElapsedTimer::start_new();
// 6. Otherwise, set evaluationStatus to ScriptEvaluation(script's record).
if (auto* bytecode_interpreter = vm().bytecode_interpreter_if_exists()) {
evaluation_status = bytecode_interpreter->run(*m_script_record, lexical_environment_override);
} else {
auto interpreter = JS::Interpreter::create_with_existing_realm(m_script_record->realm());
evaluation_status = interpreter->run(*m_script_record, lexical_environment_override);
}
evaluation_status = vm().bytecode_interpreter().run(*m_script_record, lexical_environment_override);
// FIXME: If ScriptEvaluation does not complete because the user agent has aborted the running script, leave evaluationStatus as null.