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Kernel: Remove unnecessary churn in ConsoleManagement

The maximum number of virtual consoles is determined at compile time,
so we can pre-allocate that many slots, dodging some heap allocations.

Furthermore, virtual consoles are never destroyed, so it's fine to
simply store a raw pointer to the currently active one.
This commit is contained in:
Andreas Kling 2021-08-08 00:44:25 +02:00
parent 652fa54495
commit 2ff3c54153
2 changed files with 6 additions and 6 deletions

View file

@ -29,7 +29,7 @@ bool ConsoleManagement::is_initialized()
return false;
if (s_the->m_consoles.is_empty())
return false;
if (s_the->m_active_console.is_null())
if (s_the->m_active_console)
return false;
return true;
}
@ -58,7 +58,7 @@ UNMAP_AFTER_INIT void ConsoleManagement::initialize()
if (tty_number > m_consoles.size()) {
PANIC("Switch to tty value is invalid: {} ", tty_number);
}
m_active_console = m_consoles[tty_number];
m_active_console = &m_consoles[tty_number];
ScopedSpinLock lock(m_lock);
m_active_console->set_active(true);
if (!m_active_console->is_graphical())
@ -75,7 +75,7 @@ void ConsoleManagement::switch_to(unsigned index)
bool was_graphical = m_active_console->is_graphical();
m_active_console->set_active(false);
m_active_console = m_consoles[index];
m_active_console = &m_consoles[index];
dbgln_if(VIRTUAL_CONSOLE_DEBUG, "Console: Switch to {}", index);
// Before setting current console to be "active", switch between graphical mode to "textual" mode