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https://github.com/RGBCube/serenity
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LibGUI+WindowServer: Remove InputPreemptor concept
This functionality will be superceded by WindowType:Popups
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5d567565a4
commit
3027cf7e99
13 changed files with 0 additions and 53 deletions
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@ -124,7 +124,6 @@ ComboBox::ComboBox()
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}
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m_open_button->set_enabled(true);
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};
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m_list_window->on_input_preemption = [this](auto) { close(); };
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m_list_view = m_list_window->set_main_widget<ListView>();
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m_list_view->set_should_hide_unnecessary_scrollbars(true);
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@ -229,10 +229,6 @@ CommandPalette::CommandPalette(GUI::Window& parent_window, ScreenPosition screen
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close();
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};
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on_input_preemption = [this](InputPreemptor preemptor) {
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if (preemptor != InputPreemptor::ContextMenu)
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close();
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};
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}
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void CommandPalette::collect_actions(GUI::Window& parent_window)
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@ -374,12 +374,6 @@ void ConnectionToWindowServer::window_state_changed(i32 window_id, bool minimize
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window->notify_state_changed({}, minimized, maximized, occluded);
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}
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void ConnectionToWindowServer::window_input_preempted(i32 window_id, i32 preemptor)
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{
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if (auto* window = Window::from_window_id(window_id))
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window->notify_input_preempted({}, static_cast<InputPreemptor>(preemptor));
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}
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void ConnectionToWindowServer::display_link_notification()
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{
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if (m_display_link_notification_pending)
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@ -55,7 +55,6 @@ private:
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virtual void update_system_fonts(String const&, String const&, String const&) override;
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virtual void update_system_effects(Vector<bool> const&) override;
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virtual void window_state_changed(i32, bool, bool, bool) override;
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virtual void window_input_preempted(i32, i32) override;
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virtual void display_link_notification() override;
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virtual void track_mouse_move(Gfx::IntPoint const&) override;
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virtual void ping() override;
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@ -144,11 +144,6 @@ EmojiInputDialog::EmojiInputDialog(Window* parent_window)
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close();
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};
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on_input_preemption = [this](InputPreemptor preemptor) {
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if (preemptor != InputPreemptor::ContextMenu)
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close();
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};
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m_search_box->on_change = [this]() {
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update_displayed_emoji();
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};
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@ -1163,12 +1163,6 @@ void Window::notify_state_changed(Badge<ConnectionToWindowServer>, bool minimize
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}
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}
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void Window::notify_input_preempted(Badge<ConnectionToWindowServer>, InputPreemptor preemptor)
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{
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if (on_input_preemption)
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on_input_preemption(preemptor);
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}
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Action* Window::action_for_shortcut(Shortcut const& shortcut)
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{
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return Action::find_action_for_shortcut(*this, shortcut);
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@ -99,7 +99,6 @@ public:
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Function<void(bool is_active_input)> on_active_input_change;
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Function<void(bool is_preempted)> on_input_preemption_change;
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Function<void(bool is_active_window)> on_active_window_change;
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Function<void(InputPreemptor)> on_input_preemption;
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int x() const { return rect().x(); }
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int y() const { return rect().y(); }
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@ -206,7 +205,6 @@ public:
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static void for_each_window(Badge<ConnectionToWindowServer>, Function<void(Window&)>);
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static void update_all_windows(Badge<ConnectionToWindowServer>);
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void notify_state_changed(Badge<ConnectionToWindowServer>, bool minimized, bool maximized, bool occluded);
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void notify_input_preempted(Badge<ConnectionToWindowServer>, InputPreemptor);
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virtual bool is_visible_for_timer_purposes() const override { return m_visible_for_timer_purposes; }
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@ -11,6 +11,5 @@
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namespace GUI {
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using WindowMode = WindowServer::WindowMode;
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using InputPreemptor = WindowServer::InputPreemptor;
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}
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