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LibGUI+WindowServer: Remove InputPreemptor concept

This functionality will be superceded by WindowType:Popups
This commit is contained in:
thankyouverycool 2022-11-17 09:06:41 -05:00 committed by Andreas Kling
parent 5d567565a4
commit 3027cf7e99
13 changed files with 0 additions and 53 deletions

View file

@ -124,7 +124,6 @@ ComboBox::ComboBox()
}
m_open_button->set_enabled(true);
};
m_list_window->on_input_preemption = [this](auto) { close(); };
m_list_view = m_list_window->set_main_widget<ListView>();
m_list_view->set_should_hide_unnecessary_scrollbars(true);

View file

@ -229,10 +229,6 @@ CommandPalette::CommandPalette(GUI::Window& parent_window, ScreenPosition screen
close();
};
on_input_preemption = [this](InputPreemptor preemptor) {
if (preemptor != InputPreemptor::ContextMenu)
close();
};
}
void CommandPalette::collect_actions(GUI::Window& parent_window)

View file

@ -374,12 +374,6 @@ void ConnectionToWindowServer::window_state_changed(i32 window_id, bool minimize
window->notify_state_changed({}, minimized, maximized, occluded);
}
void ConnectionToWindowServer::window_input_preempted(i32 window_id, i32 preemptor)
{
if (auto* window = Window::from_window_id(window_id))
window->notify_input_preempted({}, static_cast<InputPreemptor>(preemptor));
}
void ConnectionToWindowServer::display_link_notification()
{
if (m_display_link_notification_pending)

View file

@ -55,7 +55,6 @@ private:
virtual void update_system_fonts(String const&, String const&, String const&) override;
virtual void update_system_effects(Vector<bool> const&) override;
virtual void window_state_changed(i32, bool, bool, bool) override;
virtual void window_input_preempted(i32, i32) override;
virtual void display_link_notification() override;
virtual void track_mouse_move(Gfx::IntPoint const&) override;
virtual void ping() override;

View file

@ -144,11 +144,6 @@ EmojiInputDialog::EmojiInputDialog(Window* parent_window)
close();
};
on_input_preemption = [this](InputPreemptor preemptor) {
if (preemptor != InputPreemptor::ContextMenu)
close();
};
m_search_box->on_change = [this]() {
update_displayed_emoji();
};

View file

@ -1163,12 +1163,6 @@ void Window::notify_state_changed(Badge<ConnectionToWindowServer>, bool minimize
}
}
void Window::notify_input_preempted(Badge<ConnectionToWindowServer>, InputPreemptor preemptor)
{
if (on_input_preemption)
on_input_preemption(preemptor);
}
Action* Window::action_for_shortcut(Shortcut const& shortcut)
{
return Action::find_action_for_shortcut(*this, shortcut);

View file

@ -99,7 +99,6 @@ public:
Function<void(bool is_active_input)> on_active_input_change;
Function<void(bool is_preempted)> on_input_preemption_change;
Function<void(bool is_active_window)> on_active_window_change;
Function<void(InputPreemptor)> on_input_preemption;
int x() const { return rect().x(); }
int y() const { return rect().y(); }
@ -206,7 +205,6 @@ public:
static void for_each_window(Badge<ConnectionToWindowServer>, Function<void(Window&)>);
static void update_all_windows(Badge<ConnectionToWindowServer>);
void notify_state_changed(Badge<ConnectionToWindowServer>, bool minimized, bool maximized, bool occluded);
void notify_input_preempted(Badge<ConnectionToWindowServer>, InputPreemptor);
virtual bool is_visible_for_timer_purposes() const override { return m_visible_for_timer_purposes; }

View file

@ -11,6 +11,5 @@
namespace GUI {
using WindowMode = WindowServer::WindowMode;
using InputPreemptor = WindowServer::InputPreemptor;
}