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LibGUI+WindowServer: Remove InputPreemptor concept
This functionality will be superceded by WindowType:Popups
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13 changed files with 0 additions and 53 deletions
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@ -99,7 +99,6 @@ public:
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Function<void(bool is_active_input)> on_active_input_change;
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Function<void(bool is_preempted)> on_input_preemption_change;
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Function<void(bool is_active_window)> on_active_window_change;
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Function<void(InputPreemptor)> on_input_preemption;
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int x() const { return rect().x(); }
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int y() const { return rect().y(); }
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@ -206,7 +205,6 @@ public:
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static void for_each_window(Badge<ConnectionToWindowServer>, Function<void(Window&)>);
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static void update_all_windows(Badge<ConnectionToWindowServer>);
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void notify_state_changed(Badge<ConnectionToWindowServer>, bool minimized, bool maximized, bool occluded);
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void notify_input_preempted(Badge<ConnectionToWindowServer>, InputPreemptor);
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virtual bool is_visible_for_timer_purposes() const override { return m_visible_for_timer_purposes; }
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