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UserspaceEmulator: Implement the BSF and BSF instructions
BSF maps nicely to __builtin_ctz(), but for BSR we have to bust out some inline assembly to get exactly what we want.
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1 changed files with 55 additions and 4 deletions
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@ -852,10 +852,61 @@ void SoftCPU::AAM(const X86::Instruction&) { TODO(); }
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void SoftCPU::AAS(const X86::Instruction&) { TODO(); }
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void SoftCPU::ARPL(const X86::Instruction&) { TODO(); }
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void SoftCPU::BOUND(const X86::Instruction&) { TODO(); }
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void SoftCPU::BSF_reg16_RM16(const X86::Instruction&) { }
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void SoftCPU::BSF_reg32_RM32(const X86::Instruction&) { }
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void SoftCPU::BSR_reg16_RM16(const X86::Instruction&) { }
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void SoftCPU::BSR_reg32_RM32(const X86::Instruction&) { }
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template<typename T>
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ALWAYS_INLINE static unsigned op_bsf(SoftCPU&, T value)
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{
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return __builtin_ctz(value);
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}
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template<typename T>
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ALWAYS_INLINE static unsigned op_bsr(SoftCPU&, T value)
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{
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T bit_index = 0;
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if constexpr (sizeof(T) == 4) {
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asm volatile("bsrl %%eax, %%edx"
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: "=d"(bit_index)
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: "a"(value));
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}
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if constexpr (sizeof(T) == 2) {
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asm volatile("bsrw %%ax, %%dx"
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: "=d"(bit_index)
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: "a"(value));
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}
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return bit_index;
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}
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void SoftCPU::BSF_reg16_RM16(const X86::Instruction& insn)
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{
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auto src = insn.modrm().read16(*this, insn);
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set_zf(!src);
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if (src)
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gpr16(insn.reg16()) = op_bsf(*this, src);
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}
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void SoftCPU::BSF_reg32_RM32(const X86::Instruction& insn)
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{
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auto src = insn.modrm().read32(*this, insn);
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set_zf(!src);
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if (src)
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gpr32(insn.reg32()) = op_bsf(*this, insn.modrm().read32(*this, insn));
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}
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void SoftCPU::BSR_reg16_RM16(const X86::Instruction& insn)
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{
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auto src = insn.modrm().read16(*this, insn);
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set_zf(!src);
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if (src)
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gpr16(insn.reg16()) = op_bsr(*this, insn.modrm().read16(*this, insn));
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}
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void SoftCPU::BSR_reg32_RM32(const X86::Instruction& insn)
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{
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auto src = insn.modrm().read32(*this, insn);
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set_zf(!src);
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if (src)
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gpr32(insn.reg32()) = op_bsr(*this, insn.modrm().read32(*this, insn));
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}
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void SoftCPU::BSWAP_reg32(const X86::Instruction& insn)
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{
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