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ImageDecoder: Remove unnecessary client map
ImageDecoder processes only serve a single client, so we don't need to keep a map of them.
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3 changed files with 5 additions and 9 deletions
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@ -25,7 +25,7 @@ public:
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virtual void die() override;
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private:
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explicit ClientConnection(NonnullRefPtr<Core::LocalSocket>, int client_id);
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explicit ClientConnection(NonnullRefPtr<Core::LocalSocket>);
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virtual Messages::ImageDecoderServer::DecodeImageResponse decode_image(Core::AnonymousBuffer const&) override;
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};
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