1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-07-26 08:57:34 +00:00

SoundPlayer: Implement playlist shuffle mode

The shuffling algorithm uses a naïve bloom filter to provide random
uniformity, avoiding items that were recently played.  With 32 bits,
double hashing, and an error rate of ~10%, this bloom filter should
be able to hold around ~16 keys, which should be sufficient to give the
illusion of fairness to the shuffling algorithm.

This avoids having to shuffle the playlist itself (user might have
spent quite a bit of time to sort them, so it's not a good idea to mess
with it), or having to create a proxy model that shuffles (that could
potentially use quite a bit of memory).
This commit is contained in:
Leandro Pereira 2021-09-30 07:41:00 -07:00 committed by Andreas Kling
parent 0812965f50
commit 314b8a374b
7 changed files with 106 additions and 11 deletions

View file

@ -157,8 +157,7 @@ void SoundPlayerWidgetAdvancedView::set_playlist_visible(bool visible)
void SoundPlayerWidgetAdvancedView::play_state_changed(Player::PlayState state)
{
m_back_button->set_enabled(playlist().size() > 1);
m_next_button->set_enabled(playlist().size() > 1);
sync_previous_next_buttons();
m_play_button->set_enabled(state != PlayState::NoFileLoaded);
m_play_button->set_icon(state == PlayState::Playing ? *m_pause_icon : *m_play_icon);
@ -172,6 +171,17 @@ void SoundPlayerWidgetAdvancedView::loop_mode_changed(Player::LoopMode)
{
}
void SoundPlayerWidgetAdvancedView::sync_previous_next_buttons()
{
m_back_button->set_enabled(playlist().size() > 1 && !playlist().shuffling());
m_next_button->set_enabled(playlist().size() > 1);
}
void SoundPlayerWidgetAdvancedView::shuffle_mode_changed(Player::ShuffleMode)
{
sync_previous_next_buttons();
}
void SoundPlayerWidgetAdvancedView::time_elapsed(int seconds)
{
m_timestamp_label->set_text(String::formatted("Elapsed: {:02}:{:02}:{:02}", seconds / 3600, seconds / 60, seconds % 60));