mirror of
https://github.com/RGBCube/serenity
synced 2025-07-27 18:37:34 +00:00
GUI: Use Win2K-like "warm gray" color instead of the older colder gray.
Someone suggested this a long time ago and I never got around to it. So here we go, here's the warm gray! I have to admit I like it better. :^)
This commit is contained in:
parent
73d0e7cd8f
commit
315716d193
29 changed files with 41 additions and 37 deletions
|
@ -64,6 +64,9 @@ Color::Color(NamedColor named)
|
|||
case DarkRed:
|
||||
rgb = { 128, 0, 0 };
|
||||
break;
|
||||
case WarmGray:
|
||||
rgb = { 212, 208, 200 };
|
||||
break;
|
||||
default:
|
||||
ASSERT_NOT_REACHED();
|
||||
break;
|
||||
|
|
|
@ -24,6 +24,7 @@ public:
|
|||
DarkGray,
|
||||
MidGray,
|
||||
LightGray,
|
||||
WarmGray,
|
||||
DarkGreen,
|
||||
DarkBlue,
|
||||
DarkRed,
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
|
||||
void StylePainter::paint_tab_button(Painter& painter, const Rect& rect, bool active, bool hovered, bool enabled)
|
||||
{
|
||||
Color base_color = Color::from_rgb(0xc0c0c0);
|
||||
Color base_color = Color::WarmGray;
|
||||
Color highlight_color2 = Color::from_rgb(0xdfdfdf);
|
||||
Color shadow_color1 = Color::from_rgb(0x808080);
|
||||
Color shadow_color2 = Color::from_rgb(0x404040);
|
||||
|
@ -44,7 +44,7 @@ void StylePainter::paint_tab_button(Painter& painter, const Rect& rect, bool act
|
|||
|
||||
static void paint_button_new(Painter& painter, const Rect& rect, bool pressed, bool checked, bool hovered, bool enabled)
|
||||
{
|
||||
Color button_color = Color::from_rgb(0xc0c0c0);
|
||||
Color button_color = Color::WarmGray;
|
||||
Color highlight_color2 = Color::from_rgb(0xdfdfdf);
|
||||
Color shadow_color1 = Color::from_rgb(0x808080);
|
||||
Color shadow_color2 = Color::from_rgb(0x404040);
|
||||
|
@ -92,7 +92,7 @@ void StylePainter::paint_button(Painter& painter, const Rect& rect, ButtonStyle
|
|||
if (button_style == ButtonStyle::Normal)
|
||||
return paint_button_new(painter, rect, pressed, checked, hovered, enabled);
|
||||
|
||||
Color button_color = checked ? Color::from_rgb(0xd6d2ce) : Color::LightGray;
|
||||
Color button_color = checked ? Color::from_rgb(0xd6d2ce) : Color::WarmGray;
|
||||
Color highlight_color = Color::White;
|
||||
Color shadow_color = Color(96, 96, 96);
|
||||
|
||||
|
@ -129,8 +129,8 @@ void StylePainter::paint_button(Painter& painter, const Rect& rect, ButtonStyle
|
|||
|
||||
void StylePainter::paint_surface(Painter& painter, const Rect& rect, bool paint_vertical_lines, bool paint_top_line)
|
||||
{
|
||||
painter.fill_rect({ rect.x(), rect.y() + 1, rect.width(), rect.height() - 2 }, Color::LightGray);
|
||||
painter.draw_line(rect.top_left(), rect.top_right(), paint_top_line ? Color::White : Color::LightGray);
|
||||
painter.fill_rect({ rect.x(), rect.y() + 1, rect.width(), rect.height() - 2 }, Color::WarmGray);
|
||||
painter.draw_line(rect.top_left(), rect.top_right(), paint_top_line ? Color::White : Color::WarmGray);
|
||||
painter.draw_line(rect.bottom_left(), rect.bottom_right(), Color::MidGray);
|
||||
if (paint_vertical_lines) {
|
||||
painter.draw_line(rect.top_left().translated(0, 1), rect.bottom_left().translated(0, -1), Color::White);
|
||||
|
@ -176,7 +176,7 @@ void StylePainter::paint_frame(Painter& painter, const Rect& rect, FrameShape sh
|
|||
Color top_left_color;
|
||||
Color bottom_right_color;
|
||||
Color dark_shade = Color::from_rgb(0x404040);
|
||||
Color light_shade = Color::from_rgb(0xc0c0c0);
|
||||
Color light_shade = Color::WarmGray;
|
||||
if (shadow == FrameShadow::Raised) {
|
||||
dark_shade = Color::from_rgb(0x808080);
|
||||
top_left_color = light_shade;
|
||||
|
@ -207,7 +207,7 @@ void StylePainter::paint_frame(Painter& painter, const Rect& rect, FrameShape sh
|
|||
|
||||
void StylePainter::paint_window_frame(Painter& painter, const Rect& rect)
|
||||
{
|
||||
Color base_color = Color::from_rgb(0xc0c0c0);
|
||||
Color base_color = Color::WarmGray;
|
||||
Color dark_shade = Color::from_rgb(0x404040);
|
||||
Color mid_shade = Color::from_rgb(0x808080);
|
||||
Color light_shade = Color::from_rgb(0xffffff);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue