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LibGUI+LibVT: Notify widgets of emoji selection with a callback

Currently, LibGUI modifies the Ctrl+Alt+Space key event to instead
represent the emoji that was selected through EmojiInputDialog. This is
limited to a single code point.

For multiple code point emoji support, individual widgets now set a hook
to be notified of the emoji selection with a UTF-8 encoded string. This
replaces the previous set_accepts_emoji_input() method.
This commit is contained in:
Timothy Flynn 2022-09-09 08:47:24 -04:00 committed by Linus Groh
parent 8190120f95
commit 31b2d93038
5 changed files with 33 additions and 16 deletions

View file

@ -192,18 +192,14 @@ void ConnectionToWindowServer::key_down(i32 window_id, u32 code_point, u32 key,
return;
}
bool focused_widget_accepts_emoji_input = window->focused_widget() && window->focused_widget()->accepts_emoji_input();
bool focused_widget_accepts_emoji_input = window->focused_widget() && window->focused_widget()->on_emoji_input;
if (!window->blocks_emoji_input() && focused_widget_accepts_emoji_input && (modifiers == (Mod_Ctrl | Mod_Alt)) && key == Key_Space) {
auto emoji_input_dialog = EmojiInputDialog::construct(window);
if (emoji_input_dialog->exec() != EmojiInputDialog::ExecResult::OK)
return;
key_event->m_key = Key_Invalid;
key_event->m_modifiers = 0;
Utf8View m_utf8_view(emoji_input_dialog->selected_emoji_text());
u32 emoji_code_point = *m_utf8_view.begin();
key_event->m_code_point = emoji_code_point;
window->focused_widget()->on_emoji_input(emoji_input_dialog->selected_emoji_text());
return;
}
bool accepts_command_palette = !window->blocks_command_palette();