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https://github.com/RGBCube/serenity
synced 2025-07-26 01:47:34 +00:00
WindowServer: Use window menu actions when clicking frame buttons
This keeps the minimize/maximize/restore/close implementation consistent with the window menu actions.
This commit is contained in:
parent
7345b502ab
commit
31c3382577
4 changed files with 54 additions and 29 deletions
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@ -41,15 +41,32 @@ public:
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const MenuItem& item(int index) const { return m_items.at(index); }
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MenuItem& item(int index) { return m_items.at(index); }
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MenuItem* item_by_identifier(unsigned identifier)
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{
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MenuItem* found_item = nullptr;
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for_each_item([&](auto& item) {
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if (item.identifier() == identifier) {
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found_item = &item;
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return IterationDecision::Break;
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}
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return IterationDecision::Continue;
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});
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return found_item;
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}
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void add_item(NonnullOwnPtr<MenuItem>);
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String name() const { return m_name; }
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template<typename Callback>
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void for_each_item(Callback callback) const
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IterationDecision for_each_item(Callback callback)
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{
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for (auto& item : m_items)
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callback(item);
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for (auto& item : m_items) {
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IterationDecision decision = callback(item);
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if (decision != IterationDecision::Continue)
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return decision;
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}
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return IterationDecision::Continue;
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}
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Gfx::IntRect rect_in_window_menubar() const { return m_rect_in_window_menubar; }
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@ -656,7 +656,14 @@ void Window::ensure_window_menu()
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m_window_menu->item((int)PopupMenuItem::Maximize).set_enabled(m_resizable);
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m_window_menu->on_item_activation = [&](auto& item) {
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switch (static_cast<WindowMenuAction>(item.identifier())) {
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handle_window_menu_action(static_cast<WindowMenuAction>(item.identifier()));
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};
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}
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}
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void Window::handle_window_menu_action(WindowMenuAction action)
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{
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switch (action) {
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case WindowMenuAction::MinimizeOrUnminimize:
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WindowManager::the().minimize_windows(*this, !m_minimized);
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if (!m_minimized)
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@ -669,7 +676,8 @@ void Window::ensure_window_menu()
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case WindowMenuAction::Close:
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request_close();
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break;
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case WindowMenuAction::ToggleMenubarVisibility:
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case WindowMenuAction::ToggleMenubarVisibility: {
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auto& item = *m_window_menu->item_by_identifier((unsigned)action);
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frame().invalidate();
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item.set_checked(!item.is_checked());
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m_should_show_menubar = item.is_checked();
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@ -679,7 +687,6 @@ void Window::ensure_window_menu()
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Compositor::the().invalidate_screen();
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break;
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}
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};
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}
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}
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@ -77,6 +77,7 @@ public:
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virtual ~Window() override;
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void popup_window_menu(const Gfx::IntPoint&, WindowMenuDefaultAction);
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void handle_window_menu_action(WindowMenuAction);
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void window_menu_activate_default();
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void request_close();
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@ -65,14 +65,14 @@ WindowFrame::WindowFrame(Window& window)
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: m_window(window)
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{
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auto button = make<Button>(*this, [this](auto&) {
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m_window.request_close();
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m_window.handle_window_menu_action(WindowMenuAction::Close);
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});
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m_close_button = button.ptr();
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m_buttons.append(move(button));
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if (window.is_resizable()) {
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auto button = make<Button>(*this, [this](auto&) {
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WindowManager::the().maximize_windows(m_window, !m_window.is_maximized());
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m_window.handle_window_menu_action(WindowMenuAction::MaximizeOrRestore);
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});
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button->on_middle_click = [&](auto&) {
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m_window.set_vertically_maximized();
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@ -83,7 +83,7 @@ WindowFrame::WindowFrame(Window& window)
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if (window.is_minimizable()) {
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auto button = make<Button>(*this, [this](auto&) {
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WindowManager::the().minimize_windows(m_window, true);
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m_window.handle_window_menu_action(WindowMenuAction::MinimizeOrUnminimize);
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});
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m_minimize_button = button.ptr();
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m_buttons.append(move(button));
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