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WindowServer: Use window menu actions when clicking frame buttons

This keeps the minimize/maximize/restore/close implementation
consistent with the window menu actions.
This commit is contained in:
Tom 2021-04-27 21:24:32 -06:00 committed by Linus Groh
parent 7345b502ab
commit 31c3382577
4 changed files with 54 additions and 29 deletions

View file

@ -41,15 +41,32 @@ public:
const MenuItem& item(int index) const { return m_items.at(index); }
MenuItem& item(int index) { return m_items.at(index); }
MenuItem* item_by_identifier(unsigned identifier)
{
MenuItem* found_item = nullptr;
for_each_item([&](auto& item) {
if (item.identifier() == identifier) {
found_item = &item;
return IterationDecision::Break;
}
return IterationDecision::Continue;
});
return found_item;
}
void add_item(NonnullOwnPtr<MenuItem>);
String name() const { return m_name; }
template<typename Callback>
void for_each_item(Callback callback) const
IterationDecision for_each_item(Callback callback)
{
for (auto& item : m_items)
callback(item);
for (auto& item : m_items) {
IterationDecision decision = callback(item);
if (decision != IterationDecision::Continue)
return decision;
}
return IterationDecision::Continue;
}
Gfx::IntRect rect_in_window_menubar() const { return m_rect_in_window_menubar; }

View file

@ -656,7 +656,14 @@ void Window::ensure_window_menu()
m_window_menu->item((int)PopupMenuItem::Maximize).set_enabled(m_resizable);
m_window_menu->on_item_activation = [&](auto& item) {
switch (static_cast<WindowMenuAction>(item.identifier())) {
handle_window_menu_action(static_cast<WindowMenuAction>(item.identifier()));
};
}
}
void Window::handle_window_menu_action(WindowMenuAction action)
{
switch (action) {
case WindowMenuAction::MinimizeOrUnminimize:
WindowManager::the().minimize_windows(*this, !m_minimized);
if (!m_minimized)
@ -669,7 +676,8 @@ void Window::ensure_window_menu()
case WindowMenuAction::Close:
request_close();
break;
case WindowMenuAction::ToggleMenubarVisibility:
case WindowMenuAction::ToggleMenubarVisibility: {
auto& item = *m_window_menu->item_by_identifier((unsigned)action);
frame().invalidate();
item.set_checked(!item.is_checked());
m_should_show_menubar = item.is_checked();
@ -679,7 +687,6 @@ void Window::ensure_window_menu()
Compositor::the().invalidate_screen();
break;
}
};
}
}

View file

@ -77,6 +77,7 @@ public:
virtual ~Window() override;
void popup_window_menu(const Gfx::IntPoint&, WindowMenuDefaultAction);
void handle_window_menu_action(WindowMenuAction);
void window_menu_activate_default();
void request_close();

View file

@ -65,14 +65,14 @@ WindowFrame::WindowFrame(Window& window)
: m_window(window)
{
auto button = make<Button>(*this, [this](auto&) {
m_window.request_close();
m_window.handle_window_menu_action(WindowMenuAction::Close);
});
m_close_button = button.ptr();
m_buttons.append(move(button));
if (window.is_resizable()) {
auto button = make<Button>(*this, [this](auto&) {
WindowManager::the().maximize_windows(m_window, !m_window.is_maximized());
m_window.handle_window_menu_action(WindowMenuAction::MaximizeOrRestore);
});
button->on_middle_click = [&](auto&) {
m_window.set_vertically_maximized();
@ -83,7 +83,7 @@ WindowFrame::WindowFrame(Window& window)
if (window.is_minimizable()) {
auto button = make<Button>(*this, [this](auto&) {
WindowManager::the().minimize_windows(m_window, true);
m_window.handle_window_menu_action(WindowMenuAction::MinimizeOrUnminimize);
});
m_minimize_button = button.ptr();
m_buttons.append(move(button));