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LibWeb: Remove unecessary dependence on Window from SVG classes
These classes only needed Window to get at its realm. Pass a realm directly to construct SCG classes.
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20 changed files with 87 additions and 93 deletions
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@ -4,22 +4,22 @@
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/HTML/Window.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/SVG/SVGAnimatedLength.h>
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namespace Web::SVG {
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JS::NonnullGCPtr<SVGAnimatedLength> SVGAnimatedLength::create(HTML::Window& window, JS::NonnullGCPtr<SVGLength> base_val, JS::NonnullGCPtr<SVGLength> anim_val)
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JS::NonnullGCPtr<SVGAnimatedLength> SVGAnimatedLength::create(JS::Realm& realm, JS::NonnullGCPtr<SVGLength> base_val, JS::NonnullGCPtr<SVGLength> anim_val)
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{
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return *window.heap().allocate<SVGAnimatedLength>(window.realm(), window, move(base_val), move(anim_val));
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return *realm.heap().allocate<SVGAnimatedLength>(realm, realm, move(base_val), move(anim_val));
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}
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SVGAnimatedLength::SVGAnimatedLength(HTML::Window& window, JS::NonnullGCPtr<SVGLength> base_val, JS::NonnullGCPtr<SVGLength> anim_val)
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: PlatformObject(window.realm())
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SVGAnimatedLength::SVGAnimatedLength(JS::Realm& realm, JS::NonnullGCPtr<SVGLength> base_val, JS::NonnullGCPtr<SVGLength> anim_val)
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: PlatformObject(realm)
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, m_base_val(move(base_val))
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, m_anim_val(move(anim_val))
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{
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set_prototype(&window.cached_web_prototype("SVGAnimatedLength"));
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set_prototype(&Bindings::cached_web_prototype(realm, "SVGAnimatedLength"));
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// The object referenced by animVal will always be distinct from the one referenced by baseVal, even when the attribute is not animated.
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VERIFY(m_base_val.ptr() != m_anim_val.ptr());
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